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float | ApproxDistanceInTiles (float sphericalDistance) |
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float | ApproxDistanceInTiles (int firstTile, int secondTile) |
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float | DistanceFromEquatorNormalized (int tile) |
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Direction8Way | GetDirection8WayFromTo (int fromTileID, int toTileID) |
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float | GetHeadingFromTo (Vector3 from, Vector3 to) |
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float | GetHeadingFromTo (int fromTileID, int toTileID) |
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Rot4 | GetRotFromTo (int fromTileID, int toTileID) |
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Vector3 | GetTileCenter (int tileID) |
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void | GetTileNeighbors (int tileID, List< int > outNeighbors) |
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void | GetTileVertices (int tileID, List< Vector3 > outVerts) |
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void | GetTileVerticesIndices (int tileID, List< int > outVertsIndices) |
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bool | InBounds (int tileID) |
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bool | IsNeighbor (int tile1, int tile2) |
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bool | IsNeighborOrSame (int tile1, int tile2) |
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Vector2 | LongLatOf (int tileID) |
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int | TraversalDistanceBetween (int start, int end) |
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const float | PlanetRadius = 100f |
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List< Tile > | tiles = new List<Tile>() |
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List< Vector3 > | verts |
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List< int > | tileIDToVerts_offsets |
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List< int > | tileIDToNeighbors_offsets |
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List< int > | tileIDToNeighbors_values |
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float | averageTileSize |
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Vector3 | viewCenter |
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float | viewAngle |
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Tile | this[int tileID] [get] |
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Vector3 | NorthPolePos [get] |
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List< int > | TileIndices [get] |
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int | TilesCount [get] |
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The documentation for this class was generated from the following file:
- RimWorld/Planet/WorldGrid.cs