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| Pawn_PathFollower (Pawn newPawn) |
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Building | BuildingBlockingNextPathCell () |
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void | ExposeData () |
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bool | MovedRecently (int ticks) |
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Building_Door | NextCellDoorToManuallyOpen () |
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void | Notify_Teleported_Int () |
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void | PatherDraw () |
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void | PatherTick () |
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void | ResetToCurrentPosition () |
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void | StartPath (LocalTargetInfo dest, PathEndMode peMode) |
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void | StopDead () |
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void | TryResumePathingAfterLoading () |
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bool | WillCollideWithPawnOnNextPathCell () |
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IntVec3 | nextCell |
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float | nextCellCostLeft |
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float | nextCellCostTotal = 1f |
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PawnPath | curPath |
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IntVec3 | lastPathedTargetPosition |
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The documentation for this class was generated from the following file:
- Verse/AI/Pawn_PathFollower.cs