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override void | Regenerate () |
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abstract bool | ShouldSkip (WorldObject worldObject) |
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void | FinalizeMesh (MeshParts tags, bool optimize=false) |
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LayerSubMesh | GetSubMesh (Material material) |
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LayerSubMesh | GetSubMesh (Material material, out int subMeshIndex) |
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void | RegenerateNow () |
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void | Render () |
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void | SetDirty () |
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List< LayerSubMesh > | subMeshes = new List<LayerSubMesh>() |
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virtual float | Alpha [get] |
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virtual int | Layer [get] |
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virtual Quaternion | Rotation [get] |
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virtual bool | ShouldRegenerate [get] |
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The documentation for this class was generated from the following file:
- RimWorld/Planet/WorldLayer_WorldObjects.cs