Riwmorld
RimWorld.JobDriver_GatherAnimalBodyResources Class Referenceabstract
Inheritance diagram for RimWorld.JobDriver_GatherAnimalBodyResources:
Verse.AI.JobDriver Verse.AI.IJobEndable Verse.IExposable RimWorld.JobDriver_Milk RimWorld.JobDriver_Shear

Protected Member Functions

abstract CompHasGatherableBodyResource GetComp (Pawn animal)
 
override IEnumerable< ToilMakeNewToils ()
 
- Protected Member Functions inherited from Verse.AI.JobDriver
string ReportStringProcessed (string str)
 

Protected Attributes

const TargetIndex AnimalInd = TargetIndex.A
 
- Protected Attributes inherited from Verse.AI.JobDriver
int startTick = -1
 

Properties

abstract int Duration [get]
 
- Properties inherited from Verse.AI.JobDriver
Job CurJob [get]
 
Toil CurToil [get]
 
int CurToilIndex [get]
 
bool HaveCurToil [get]
 
Verse.Map Map [get]
 
virtual PawnPosture Posture [get]
 
LocalTargetInfo TargetA [get]
 
LocalTargetInfo TargetB [get]
 
LocalTargetInfo TargetC [get]
 
IntVec3 TargetLocA [get]
 
Thing TargetThingA [get, set]
 
Thing TargetThingB [get, set]
 

Additional Inherited Members

- Public Member Functions inherited from Verse.AI.JobDriver
void AddEndCondition (Func< JobCondition > newEndCondition)
 
void AddFailCondition (Func< bool > newFailCondition)
 
void AddFinishAction (Action newAct)
 
void Cleanup (JobCondition condition)
 
virtual RandomSocialMode DesiredSocialMode ()
 
void DriverTick ()
 
void EndJobWith (JobCondition condition)
 
virtual void ExposeData ()
 
Pawn GetActor ()
 
virtual string GetReport ()
 
virtual bool IsContinuation (Job j)
 
void JumpToToil (Toil to)
 
virtual bool ModifyCarriedThingDrawPos (ref Vector3 drawPos)
 
virtual void Notify_PatherArrived ()
 
virtual void Notify_PatherFailed ()
 
virtual void Notify_StanceChanged ()
 
void Notify_Starting ()
 
void ReadyForNextToil ()
 
void SetCompleteMode (ToilCompleteMode compMode)
 
void SetNextToil (Toil to)
 
- Public Attributes inherited from Verse.AI.JobDriver
Pawn pawn
 
List< Func< JobCondition > > globalFailConditions = new List<Func<JobCondition>>()
 
List< Action > globalFinishActions = new List<Action>()
 
bool ended
 
int ticksLeftThisToil = 99999
 
TargetIndex rotateToFace = TargetIndex.A
 
bool layingDown
 
Building_Bed layingDownBed
 
bool asleep
 
float uninstallWorkLeft
 
int debugTicksSpentThisToil
 

The documentation for this class was generated from the following file: