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| Graphic_LinkedTransmitter (Graphic subGraphic) |
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override void | Print (SectionLayer layer, Thing thing) |
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override bool | ShouldLinkWith (IntVec3 c, Thing parent) |
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| Graphic_Linked (Graphic subGraphic) |
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override Graphic | GetColoredVersion (UnityEngine.Shader newShader, UnityEngine.Color newColor, UnityEngine.Color newColorTwo) |
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override void | Print (SectionLayer layer, Thing thing) |
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void | Draw (Vector3 loc, Rot4 rot, Thing thing) |
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void | DrawFromDef (Vector3 loc, Rot4 rot, ThingDef thingDef) |
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virtual void | DrawWorker (Vector3 loc, Rot4 rot, ThingDef thingDef, Thing thing) |
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virtual Graphic | GetCopy (Vector2 newDrawSize) |
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virtual void | Init (GraphicRequest req) |
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virtual Material | MatAt (Rot4 rot, Thing thing=null) |
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virtual Material | MatSingleFor (Thing thing) |
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virtual Mesh | MeshAt (Rot4 rot) |
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GraphicData | data |
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string | path |
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UnityEngine.Color | color = UnityEngine.Color.white |
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UnityEngine.Color | colorTwo = UnityEngine.Color.white |
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Vector2 | drawSize = Vector2.one |
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Material | LinkedDrawMatFrom (Thing parent, IntVec3 cell) |
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Quaternion | QuatFromRot (Rot4 rot) |
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Graphic | subGraphic |
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virtual LinkDrawerType | LinkerType [get] |
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override Material | MatSingle [get] |
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UnityEngine.Color | Color [get] |
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UnityEngine.Color | ColorTwo [get] |
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virtual Material | MatBack [get] |
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virtual Material | MatFront [get] |
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virtual Material | MatSide [get] |
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virtual Material | MatSingle [get] |
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UnityEngine.Shader | Shader [get] |
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Graphic_Shadow | ShadowGraphic [get] |
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virtual bool | ShouldDrawRotated [get] |
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The documentation for this class was generated from the following file:
- RimWorld/Graphic_LinkedTransmitter.cs