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| LordToil_DefendPoint (bool canSatisfyLongNeeds=true) |
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| LordToil_DefendPoint (IntVec3 defendPoint, float defendRadius=28f) |
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void | SetDefendPoint (IntVec3 defendPoint) |
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override void | UpdateAllDuties () |
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void | AddFailCondition (Func< bool > failCondition) |
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virtual void | Cleanup () |
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virtual void | Init () |
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virtual void | LordToilTick () |
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virtual void | Notify_ConstructionFailed (Pawn pawn, Frame frame, Blueprint_Build newBlueprint) |
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virtual void | Notify_PawnLost (Pawn victim, PawnLostCondition cond) |
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virtual void | Notify_ReachedDutyLocation (Pawn pawn) |
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override string | ToString () |
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virtual ThinkTreeDutyHook | VoluntaryJoinDutyHookFor (Pawn p) |
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The documentation for this class was generated from the following file:
- Verse/AI/Group/LordToil_DefendPoint.cs