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void | AddPawn (Pawn p) |
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void | Cleanup () |
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void | DebugDraw () |
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void | DebugOnGUI () |
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string | DebugString () |
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void | ExposeData () |
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string | GetUniqueLoadID () |
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void | GotoToil (LordToil newLordToil) |
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void | LordTick () |
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void | Notify_ConstructionFailed (Pawn pawn, Frame frame, Blueprint_Build newBlueprint) |
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void | Notify_FactionRelationsChanged (Faction otherFaction) |
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void | Notify_PawnAcquiredTarget (Pawn detector, Thing newTarg) |
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void | Notify_PawnAttemptArrested (Pawn victim) |
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void | Notify_PawnLost (Pawn pawn, PawnLostCondition cond) |
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void | Notify_PawnTookDamage (Pawn victim, DamageInfo dinfo) |
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void | Notify_ReachedDutyLocation (Pawn pawn) |
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void | ReceiveMemo (string memo) |
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void | SetJob (Verse.AI.Group.LordJob lordJob) |
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LordManager | lordManager |
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int | loadID = -1 |
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Faction | faction |
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List< Pawn > | ownedPawns = new List<Pawn>() |
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List< Thing > | extraForbiddenThings = new List<Thing>() |
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int | ticksInToil |
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int | numPawnsLostViolently |
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int | numPawnsEverGained |
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int | initialColonyHealthTotal |
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int | lastPawnHarmTick = -99999 |
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The documentation for this class was generated from the following file: