Riwmorld
Verse.Dialog_OptionLister Class Referenceabstract
Inheritance diagram for Verse.Dialog_OptionLister:
Verse.Window RimWorld.Dialog_ResolutionPicker Verse.Dialog_DebugOptionLister Verse.Dialog_DebugActionsMenu Verse.Dialog_DebugLogMenu Verse.Dialog_DebugOptionListLister Verse.Dialog_DebugSettingsMenu

Public Member Functions

override void DoWindowContents (Rect inRect)
 
override void PostClose ()
 
- Public Member Functions inherited from Verse.Window
virtual bool CausesMessageBackground ()
 
virtual void Close (bool doCloseSound=true)
 
virtual void ExtraOnGUI ()
 
virtual void Notify_ResolutionChanged ()
 
virtual void PostOpen ()
 
virtual void PreClose ()
 
virtual void PreOpen ()
 
virtual void WindowOnGUI ()
 
virtual void WindowUpdate ()
 

Protected Member Functions

abstract void DoListingItems ()
 
bool FilterAllows (string label)
 
- Protected Member Functions inherited from Verse.Window
virtual void SetInitialSizeAndPosition ()
 

Protected Attributes

const float ButSpacing = 0f
 
Vector2 scrollPosition
 
Listing_Standard listing
 
string filter = string.Empty
 
float totalOptionsHeight
 
readonly float ColumnSpacing = 20f
 
readonly float SectSpacing = 8f
 
- Protected Attributes inherited from Verse.Window
const float StandardMargin = 18f
 
readonly Vector2 CloseButSize = new Vector2(120f, 40f)
 

Static Protected Attributes

static readonly Vector2 ButSize
 

Properties

override Vector2 InitialSize [get]
 
override bool IsDebug [get]
 
- Properties inherited from Verse.Window
virtual Vector2 InitialSize [get]
 
virtual bool IsDebug [get]
 
virtual float Margin [get]
 

Additional Inherited Members

- Public Attributes inherited from Verse.Window
WindowLayer layer = WindowLayer.Dialog
 
string optionalTitle
 
bool doCloseX
 
bool doCloseButton
 
bool closeOnEscapeKey = true
 
bool closeOnClickedOutside
 
bool forcePause
 
bool preventCameraMotion = true
 
bool preventDrawTutor
 
bool doWindowBackground = true
 
bool onlyOneOfTypeAllowed = true
 
bool absorbInputAroundWindow
 
bool resizeable
 
bool draggable
 
bool drawShadow = true
 
bool focusWhenOpened = true
 
float shadowAlpha = 1f
 
SoundDef soundAppear
 
SoundDef soundClose
 
SoundDef soundAmbient
 
bool silenceAmbientSound
 
bool wantsRenderedWorld
 
int ID
 
Rect windowRect
 

The documentation for this class was generated from the following file: