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bool | Allows (TraverseParms tp, bool isDestination) |
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Danger | DangerFor (Pawn p) |
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void | Debug_Notify_Traversed () |
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void | DebugDraw () |
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void | DebugDrawMouseover () |
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void | DecrementMapIndex () |
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override bool | Equals (object obj) |
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override int | GetHashCode () |
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void | Notify_AreaChanged (Area a) |
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void | Notify_MyMapRemoved () |
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AreaOverlap | OverlapWith (Area a) |
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override string | ToString () |
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const int | GridSize = 12 |
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int | id = -1 |
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sbyte | mapIndex = -1 |
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List< RegionLink > | links = new List<RegionLink>() |
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CellRect | extentsClose |
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CellRect | extentsLimit |
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Building_Door | portal |
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bool | touchesMapEdge |
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bool | valid = true |
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uint [] | closedIndex = new uint[RegionTraverser.NumWorkers] |
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uint | reachedIndex |
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int | newRegionGroupIndex = -1 |
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int | mark |
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The documentation for this class was generated from the following file: