Riwmorld
Verse.Sound Namespace Reference

Classes

class  AudioGrain
 
class  AudioGrain_Clip
 
class  AudioGrain_Folder
 
class  AudioGrain_Silence
 
class  AudioSourceMaker
 
class  AudioSourcePool
 
class  AudioSourcePoolCamera
 
class  AudioSourcePoolWorld
 
class  DebugSoundEventsLog
 
interface  ISizeReporter
 
class  MouseoverSounds
 
class  ResolvedGrain
 
class  ResolvedGrain_Clip
 
class  ResolvedGrain_Silence
 
class  ReverbCustomPresets
 
class  ReverbSetup
 
class  Sample
 
class  SampleOneShot
 
class  SampleOneShotManager
 
class  SampleSustainer
 
class  SoundFilter
 
class  SoundFilterEcho
 
class  SoundFilterHighPass
 
class  SoundFilterLowPass
 
class  SoundFilterReverb
 
class  SoundFilterUtility
 
struct  SoundInfo
 
class  SoundParameterMapping
 
class  SoundParams
 
class  SoundParamSource
 
class  SoundParamSource_AggregateSize
 
class  SoundParamSource_CameraAltitude
 
class  SoundParamSource_External
 
class  SoundParamSource_MusicPlayingFadeOut
 
class  SoundParamSource_OutdoorTemperature
 
class  SoundParamSource_Perlin
 
class  SoundParamSource_Random
 
class  SoundParamSource_SourceAge
 
class  SoundParamTarget
 
class  SoundParamTarget_Pitch
 
class  SoundParamTarget_PropertyEcho
 
class  SoundParamTarget_PropertyHighPass
 
class  SoundParamTarget_PropertyLowPass
 
class  SoundParamTarget_PropertyReverb
 
class  SoundParamTarget_Volume
 
class  SoundRoot
 
class  SoundSizeAggregator
 
class  SoundSlotManager
 
class  SoundStarter
 
class  SubSoundDef
 
class  SubSustainer
 
class  Sustainer
 
class  SustainerAggregatorUtility
 
class  SustainerManager
 
class  SustainerScopeFader
 

Enumerations

enum  EchoFilterProperty : byte { Delay, DecayRatio, WetMix, DryMix }
 
enum  HighPassFilterProperty : byte { Cutoff, Resonance }
 
enum  LowPassFilterProperty : byte { Cutoff, Resonance }
 
enum  MaintenanceType : byte { None, PerTick, PerFrame }
 
enum  PerlinMappingSyncType : byte { Sync, Desync }
 
enum  PitchParamType : byte { Multiply, Semitones }
 
enum  RepeatSelectMode : byte { Any, NeverTwice, NeverLastHalf }
 
enum  SoundContext { Any, MapOnly, WorldOnly }
 
enum  SoundParamUpdateMode : byte { Constant, OncePerSample }
 
enum  TimeType : byte { Ticks, RealtimeSeconds }
 
enum  VoicePriorityMode : byte { PrioritizeNewest, PrioritizeNearest }