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void | AddEndCondition (Func< JobCondition > newEndCondition) |
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void | AddFailCondition (Func< bool > newFailCondition) |
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void | AddFinishAction (Action newAct) |
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void | AddPreInitAction (Action newAct) |
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void | AddPreTickAction (Action newAct) |
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void | Cleanup () |
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Pawn | GetActor () |
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Pawn | actor |
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Action | initAction |
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Action | tickAction |
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List< Func< JobCondition > > | endConditions = new List<Func<JobCondition>>() |
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List< Action > | preInitActions |
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List< Action > | preTickActions |
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List< Action > | finishActions |
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bool | atomicWithPrevious |
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RandomSocialMode | socialMode = RandomSocialMode.Normal |
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ToilCompleteMode | defaultCompleteMode = ToilCompleteMode.Instant |
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int | defaultDuration |
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The documentation for this class was generated from the following file: