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| DamageInfo (DamageDef def, int amount, float angle=-1, Thing instigator=null, BodyPartRecord forceHitPart=null, ThingDef weaponGear=null) |
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| DamageInfo (DamageInfo cloneSource) |
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void | SetAllowDamagePropagation (bool val) |
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void | SetAmount (int newAmount) |
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void | SetAngle (Vector3 vec) |
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void | SetBodyRegion (BodyPartHeight height=0, BodyPartDepth depth=0) |
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void | SetForcedHitPart (BodyPartRecord forceHitPart) |
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void | SetInstantOldInjury (bool val) |
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void | SetWeaponBodyPartGroup (BodyPartGroupDef gr) |
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void | SetWeaponHediff (HediffDef hd) |
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override string | ToString () |
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bool | AllowDamagePropagation [get] |
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int | Amount [get] |
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float | Angle [get] |
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DamageDef | Def [get] |
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BodyPartDepth | Depth [get] |
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BodyPartRecord | ForceHitPart [get] |
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BodyPartHeight | Height [get] |
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bool | InstantOldInjury [get] |
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Thing | Instigator [get] |
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BodyPartGroupDef | WeaponBodyPartGroup [get] |
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ThingDef | WeaponGear [get] |
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HediffDef | WeaponLinkedHediff [get] |
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The documentation for this struct was generated from the following file: