|
enum | AlertPriority : byte { Medium,
High,
Critical
} |
|
enum | AllowedAreaMode : byte { Humanlike = 1,
Animal = 2,
Any = 3
} |
|
enum | ApparelLayer : byte {
OnSkin,
Middle,
Shell,
Accessory,
Overhead
} |
|
enum | ArtGenerationContext : byte { Outsider,
Colony
} |
|
enum | BackstorySlot : byte { Childhood,
Adulthood
} |
|
enum | BeautyCategory : byte {
Hideous,
VeryUgly,
Ugly,
Neutral,
Pretty,
VeryPretty,
Beautiful
} |
|
enum | BillRepeatMode : byte { RepeatCount,
TargetCount,
Forever
} |
|
enum | BillStoreMode : byte { DropOnFloor,
BestStockpile
} |
|
enum | BodyType : byte {
Undefined,
Male,
Female,
Thin,
Hulk,
Fat
} |
|
enum | BuySellMode : byte { Buying,
Selling
} |
|
enum | ColonyMakerFlag {
Animals,
ConduitGrid,
PowerPlants,
Batteries,
WorkTables,
AllBuildings,
ItemsWall,
AllItems,
ItemsRawFood,
Filth,
Fire,
ColonistOne,
ColonistsMany,
ColonistsHungry,
ColonistsTired,
ColonistsInjured,
ColonistsDiseased,
Stockpiles,
GrowingZones,
Beds
} |
|
enum | ComfortCategory : byte {
Uncomfortable,
Normal,
Comfortable,
VeryComfortable,
ExtremelyComfortable,
LuxuriantlyComfortable
} |
|
enum | DesignateMode : byte { Add,
Remove
} |
|
enum | Direction8Way {
North,
NorthEast,
East,
SouthEast,
South,
SouthWest,
West,
NorthWest
} |
|
enum | DrugCategory {
None,
Any,
Medical,
Social,
Hard
} |
|
enum | DrugDesireCategory : byte { Withdrawal,
Desire,
Satisfied
} |
|
enum | FleshType { Normal,
Mechanoid,
Insectoid
} |
|
enum | FoodPreferability : byte {
Undefined,
NeverForNutrition,
DesperateOnly,
RawBad,
RawTasty,
MealAwful,
MealSimple,
MealFine,
MealLavish
} |
|
enum | FoodTypeFlags {
None = 0,
VegetableOrFruit = 1,
Meat = 2,
Fluid = 4,
Corpse = 8,
CarnivoreAnimalStrict = 10,
Seed = 16,
AnimalProduct = 32,
Plant = 64,
Tree = 128,
Meal = 256,
Processed = 512,
Liquor = 1024,
Kibble = 2048,
DendrovoreAnimal = 2705,
CarnivoreAnimal = 2826,
OvivoreAnimal = 2848,
VegetarianAnimal = 3857,
OmnivoreAnimal = 3867,
OmnivoreHuman = 3903,
VegetarianRoughAnimal = 3921,
OmnivoreRoughAnimal = 3931
} |
|
enum | GenderPossibility : byte { Male,
Female,
Either
} |
|
enum | HairGender : byte {
Male,
MaleUsually,
Any,
FemaleUsually,
Female
} |
|
enum | HostilityResponseMode { Ignore,
Attack,
Flee
} |
|
enum | HungerCategory : byte { Fed,
Hungry,
UrgentlyHungry,
Starving
} |
|
enum | IncidentCategory : byte {
ThreatSmall,
ThreatBig,
Misc,
AllyArrival,
OrbitalVisitor,
ShipChunkDrop,
JourneyOffer,
Disease,
CaravanTarget
} |
|
enum | IncidentPopulationEffect : byte { Decrease,
None,
Increase
} |
|
enum | IncidentTargetType : byte { None = 0,
BaseMap = 1,
TempMap = 2,
Caravan = 4
} |
|
enum | JoyCategory : byte {
Empty,
VeryLow,
Low,
Satisfied,
High,
Extreme
} |
|
enum | JoyTickFullJoyAction { EndJob,
GoToNextToil,
None
} |
|
enum | KnowledgeAmount : byte {
None,
FrameDisplayed,
FrameInteraction,
TinyInteraction,
SmallInteraction,
SpecificInteraction,
Total,
NoteClosed,
NoteTaught
} |
|
enum | MainTabWindowAnchor { Left,
Right
} |
|
enum | MaintainableStage { Healthy,
NeedsMaintenance,
Damaging
} |
|
enum | MedicalCareCategory : byte {
NoCare,
NoMeds,
HerbalOrWorse,
NormalOrWorse,
Best
} |
|
enum | Month : byte {
Jan,
Feb,
Mar,
Apr,
May,
Jun,
Jul,
Aug,
Sept,
Oct,
Nov,
Dec,
Undefined
} |
|
enum | NameStyle { Full,
Numeric
} |
|
enum | NeededWarmth : byte { Any,
Warm,
Cool
} |
|
enum | OpportunityType : byte { GoodToKnow,
Important,
Critical
} |
|
enum | OverlayTypes {
NeedsPower = 1,
PowerOff = 2,
BurningWick = 4,
Forbidden = 8,
ForbiddenBig = 16,
QuestionMark = 32,
BrokenDown = 64,
OutOfFuel = 128
} |
|
enum | Passion : byte { None,
Minor,
Major
} |
|
enum | PawnBioType { Undefined,
BackstoryInGame,
PirateKing
} |
|
enum | PawnDiedOrDownedThoughtsKind { Died,
Abandoned,
AbandonedToDie,
Downed
} |
|
enum | PawnExecutionKind { GenericBrutal,
GenericHumane,
OrganHarvesting
} |
|
enum | PawnGenerationContext { All,
PlayerStarter,
NonPlayer
} |
|
enum | PawnNameCategory : byte { NoName,
HumanStandard
} |
|
enum | PawnNameSlot : byte { First,
Last,
Nick,
Only
} |
|
enum | PawnPosture : byte { Standing,
LayingFaceUp,
LayingAny
} |
|
enum | PawnsArriveMode : byte { Undecided,
EdgeWalkIn,
EdgeDrop,
CenterDrop
} |
|
enum | PawnsToGather { None,
Animals,
Slaves
} |
|
enum | PlantLifeStage : byte { Sowing,
Growing,
Mature
} |
|
enum | PlayerPawnsArriveMethod { Standing,
DropPods
} |
|
enum | PriceType : byte {
Undefined,
VeryCheap,
Cheap,
Normal,
Expensive,
Exorbitant
} |
|
enum | PrisonerInteractionMode : byte {
NoInteraction,
Chat,
AttemptRecruit,
Release,
Execution
} |
|
enum | PsychicDroneLevel : byte {
None,
GoodMedium,
BadLow,
BadMedium,
BadHigh,
BadExtreme
} |
|
enum | QualityCategory : byte {
Awful,
Shoddy,
Poor,
Normal,
Good,
Superior,
Excellent,
Masterwork,
Legendary
} |
|
enum | RandomSocialMode { Off,
Quiet,
Normal,
SuperActive
} |
|
enum | RecordType { Time,
Int,
Float
} |
|
enum | ResourceReadoutMode : byte { Simple,
Categorized
} |
|
enum | RestCategory : byte { Rested,
Tired,
VeryTired,
Exhausted
} |
|
enum | RotStage : byte { Fresh,
Rotting,
Dessicated
} |
|
enum | ScenarioCategory { Undefined,
FromDef,
CustomLocal,
SteamWorkshop
} |
|
enum | ScenPartCategory {
Undefined,
Fixed,
StartingImportant,
PlayerPawnFilter,
PlayerPawnModifier,
MapCondition,
Rule,
StartingItem,
WorldThing,
Misc
} |
|
enum | Season : byte {
Undefined,
Spring,
Summer,
Fall,
Winter
} |
|
enum | SeedTargFindMode : byte { MapGenCluster,
Reproduce,
MapEdge
} |
|
enum | ShieldState : byte { Active,
Resetting
} |
|
enum | SpaceCategory : byte { VeryCramped,
Cramped,
Normal,
Spacious
} |
|
enum | SpectateRectSide {
None = 0,
Up = 1,
Right = 2,
Down = 4,
Vertical = 5,
Left = 8,
Horizontal = 10,
All = 15
} |
|
enum | StoragePriority : byte {
Unstored,
Low,
Normal,
Preferred,
Important,
Critical
} |
|
enum | StorageSettingsPreset : byte { DefaultStockpile,
DumpingStockpile
} |
|
enum | StoryDanger : byte { None,
Low,
High
} |
|
enum | TaleType { Volatile,
Expirable,
PermanentHistorical
} |
|
enum | TechLevel : byte {
Undefined,
Animal,
Neolithic,
Medieval,
Industrial,
Spacer,
Ultra,
Transcendent
} |
|
enum | TextGenerationPurpose { ArtDescription,
ArtName
} |
|
enum | TradeAction : byte { None,
PlayerBuys,
PlayerSells
} |
|
enum | TraderCaravanRole {
None,
Trader,
Carrier,
Guard,
Chattel
} |
|
enum | Transactor : byte { Colony,
Trader
} |
|
enum | TransferablePositiveCountDirection { Source,
Destination
} |
|