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| Pawn_CarryTracker (Pawn pawn) |
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int | AvailableStackSpace (ThingDef td) |
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void | CarryHandsTick () |
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void | DestroyCarriedThing () |
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void | ExposeData () |
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ThingContainer | GetInnerContainer () |
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Map | GetMap () |
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IntVec3 | GetPosition () |
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int | MaxStackSpaceEver (ThingDef td) |
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void | NotifyBuildingsItemLost (Thing item) |
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bool | TryDropCarriedThing (IntVec3 dropLoc, ThingPlaceMode mode, out Thing resultingThing, Action< Thing, int > placedAction=null) |
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bool | TryDropCarriedThing (IntVec3 dropLoc, int count, ThingPlaceMode mode, out Thing resultingThing, Action< Thing, int > placedAction=null) |
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bool | TryStartCarry (Thing item) |
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int | TryStartCarry (Thing item, int count) |
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Thing | CarriedThing [get] |
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bool | Full [get] |
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bool | Spawned [get] |
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bool | Spawned [get] |
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The documentation for this class was generated from the following file:
- Verse/Pawn_CarryTracker.cs