Riwmorld
RimWorld.Dialog_Trade Class Reference
Inheritance diagram for RimWorld.Dialog_Trade:
Verse.Window

Public Member Functions

 Dialog_Trade (Pawn playerNegotiator, ITrader trader)
 
override bool CausesMessageBackground ()
 
override void Close (bool doCloseSound=true)
 
override void DoWindowContents (Rect inRect)
 
void FlashSilver ()
 
override void PostOpen ()
 
- Public Member Functions inherited from Verse.Window
virtual void ExtraOnGUI ()
 
virtual void Notify_ResolutionChanged ()
 
virtual void PostClose ()
 
virtual void PreClose ()
 
virtual void PreOpen ()
 
virtual void WindowOnGUI ()
 
virtual void WindowUpdate ()
 

Static Public Attributes

static float lastCurrencyFlashTime
 

Protected Attributes

readonly Vector2 AcceptButtonSize = new Vector2(160f, 40f)
 
readonly Vector2 OtherBottomButtonSize = new Vector2(160f, 40f)
 
- Protected Attributes inherited from Verse.Window
const float StandardMargin = 18f
 
readonly Vector2 CloseButSize = new Vector2(120f, 40f)
 

Properties

override Vector2 InitialSize [get]
 
- Properties inherited from Verse.Window
virtual Vector2 InitialSize [get]
 
virtual bool IsDebug [get]
 
virtual float Margin [get]
 

Additional Inherited Members

- Public Attributes inherited from Verse.Window
WindowLayer layer = WindowLayer.Dialog
 
string optionalTitle
 
bool doCloseX
 
bool doCloseButton
 
bool closeOnEscapeKey = true
 
bool closeOnClickedOutside
 
bool forcePause
 
bool preventCameraMotion = true
 
bool preventDrawTutor
 
bool doWindowBackground = true
 
bool onlyOneOfTypeAllowed = true
 
bool absorbInputAroundWindow
 
bool resizeable
 
bool draggable
 
bool drawShadow = true
 
bool focusWhenOpened = true
 
float shadowAlpha = 1f
 
SoundDef soundAppear
 
SoundDef soundClose
 
SoundDef soundAmbient
 
bool silenceAmbientSound
 
bool wantsRenderedWorld
 
int ID
 
Rect windowRect
 
- Protected Member Functions inherited from Verse.Window
virtual void SetInitialSizeAndPosition ()
 

The documentation for this class was generated from the following file: