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void | ExposeData () |
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void | Finished () |
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void | StartExplosion (SoundDef explosionSound) |
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void | Tick () |
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ExplosionManager | explosionManager |
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IntVec3 | position |
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float | radius |
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DamageDef | damType |
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int | damAmount |
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Thing | instigator |
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ThingDef | weaponGear |
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bool | applyDamageToExplosionCellsNeighbors |
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ThingDef | preExplosionSpawnThingDef |
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float | preExplosionSpawnChance |
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int | preExplosionSpawnThingCount = 1 |
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ThingDef | postExplosionSpawnThingDef |
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float | postExplosionSpawnChance |
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int | postExplosionSpawnThingCount = 1 |
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bool | finished |
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The documentation for this class was generated from the following file: