Riwmorld
RimWorld.Dialog_Negotiation Class Reference
Inheritance diagram for RimWorld.Dialog_Negotiation:
Verse.Dialog_NodeTree Verse.Window

Public Member Functions

 Dialog_Negotiation (Pawn negotiator, ICommunicable commTarget, DiaNode startNode, bool radioMode)
 
override void DoWindowContents (Rect inRect)
 
- Public Member Functions inherited from Verse.Dialog_NodeTree
 Dialog_NodeTree (DiaNode nodeRoot, bool delayInteractivity=false, bool radioMode=false)
 
override void DoWindowContents (Rect inRect)
 
void GotoNode (DiaNode node)
 
override void PostClose ()
 
override void PreClose ()
 
override void WindowOnGUI ()
 
- Public Member Functions inherited from Verse.Window
virtual bool CausesMessageBackground ()
 
virtual void Close (bool doCloseSound=true)
 
virtual void ExtraOnGUI ()
 
virtual void Notify_ResolutionChanged ()
 
virtual void PostOpen ()
 
virtual void PreOpen ()
 
virtual void WindowUpdate ()
 

Protected Attributes

Pawn negotiator
 
ICommunicable commTarget
 
- Protected Attributes inherited from Verse.Dialog_NodeTree
DiaNode curNode
 
- Protected Attributes inherited from Verse.Window
const float StandardMargin = 18f
 
readonly Vector2 CloseButSize = new Vector2(120f, 40f)
 

Properties

override Vector2 InitialSize [get]
 
- Properties inherited from Verse.Dialog_NodeTree
override Vector2 InitialSize [get]
 
- Properties inherited from Verse.Window
virtual Vector2 InitialSize [get]
 
virtual bool IsDebug [get]
 
virtual float Margin [get]
 

Additional Inherited Members

- Public Attributes inherited from Verse.Dialog_NodeTree
Action closeAction
 
Color screenFillColor = Color.clear
 
- Public Attributes inherited from Verse.Window
WindowLayer layer = WindowLayer.Dialog
 
string optionalTitle
 
bool doCloseX
 
bool doCloseButton
 
bool closeOnEscapeKey = true
 
bool closeOnClickedOutside
 
bool forcePause
 
bool preventCameraMotion = true
 
bool preventDrawTutor
 
bool doWindowBackground = true
 
bool onlyOneOfTypeAllowed = true
 
bool absorbInputAroundWindow
 
bool resizeable
 
bool draggable
 
bool drawShadow = true
 
bool focusWhenOpened = true
 
float shadowAlpha = 1f
 
SoundDef soundAppear
 
SoundDef soundClose
 
SoundDef soundAmbient
 
bool silenceAmbientSound
 
bool wantsRenderedWorld
 
int ID
 
Rect windowRect
 
- Protected Member Functions inherited from Verse.Dialog_NodeTree
void DrawNode (Rect rect)
 
- Protected Member Functions inherited from Verse.Window
virtual void SetInitialSizeAndPosition ()
 

The documentation for this class was generated from the following file: