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| Pawn_JobTracker (Pawn newPawn) |
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bool | CanTakeOrderedJob () |
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void | CheckForJobOverride () |
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void | DebugLogEvent (string s) |
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void | EndCurrentJob (JobCondition condition, bool startNewJob=true) |
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virtual void | ExposeData () |
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virtual void | JobTrackerTick () |
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void | Notify_DamageTaken (DamageInfo dinfo) |
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void | Notify_TuckedIntoBed (Building_Bed bed) |
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void | StartJob (Job newJob, JobCondition lastJobEndCondition=0, ThinkNode jobGiver=null, bool resumeCurJobAfterwards=false, bool cancelBusyStances=true, ThinkTreeDef thinkTree=null) |
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void | StopAll (bool ifLayingKeepLaying=false) |
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bool | TryTakeOrderedJob (Job job) |
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bool | TryTakeOrderedJobPrioritizedWork (Job job, WorkGiver giver, IntVec3 cell) |
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The documentation for this class was generated from the following file:
- Verse/AI/Pawn_JobTracker.cs