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| Zone_Stockpile (StorageSettingsPreset preset, ZoneManager zoneManager) |
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override void | AddCell (IntVec3 sq) |
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IEnumerable< IntVec3 > | AllSlotCells () |
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List< IntVec3 > | AllSlotCellsList () |
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override void | Deregister () |
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override void | ExposeData () |
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override IEnumerable< Gizmo > | GetGizmos () |
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override IEnumerable< InspectTabBase > | GetInspectTabs () |
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StorageSettings | GetParentStoreSettings () |
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SlotGroup | GetSlotGroup () |
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StorageSettings | GetStoreSettings () |
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void | Notify_LostThing (Thing newItem) |
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void | Notify_ReceivedThing (Thing newItem) |
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override void | RemoveCell (IntVec3 sq) |
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string | SlotYielderLabel () |
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| Zone (string baseName, ZoneManager zoneManager) |
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void | CheckContiguous () |
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bool | ContainsCell (IntVec3 c) |
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virtual void | Delete () |
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IEnumerator< IntVec3 > | GetEnumerator () |
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virtual string | GetInspectString () |
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override string | ToString () |
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override Color | NextZoneColor [get] |
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bool | StorageTabVisible [get] |
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IEnumerable< Thing > | AllContainedThings [get] |
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List< IntVec3 > | Cells [get] |
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bool | ContainsStaticFire [get] |
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virtual bool | IsMultiselectable [get] |
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Verse.Map | Map [get] |
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UnityEngine.Material | Material [get] |
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abstract Color | NextZoneColor [get] |
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bool | StorageTabVisible [get] |
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Verse.Map | Map [get] |
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The documentation for this class was generated from the following file:
- RimWorld/Zone_Stockpile.cs