Riwmorld
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level
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►
N
NVorbis
►
N
RimWorld
►
N
BaseGen
C
GlobalSettings
C
ResolveParams
C
SymbolResolver
C
SymbolResolver_AncientCryptosleepCasket
C
SymbolResolver_AncientRuins
C
SymbolResolver_AncientShrine
C
SymbolResolver_AncientShrinesGroup
C
SymbolResolver_AncientTemple
C
SymbolResolver_Barracks
C
SymbolResolver_Clear
C
SymbolResolver_Doors
C
SymbolResolver_EdgeSandbags
C
SymbolResolver_EdgeWalls
C
SymbolResolver_EmptyRoom
C
SymbolResolver_FactionBase
C
SymbolResolver_FillWithBeds
C
SymbolResolver_FirefoamPopper
C
SymbolResolver_FloorFill
C
SymbolResolver_Hives
C
SymbolResolver_OutdoorsCampfire
C
SymbolResolver_PawnGroup
C
SymbolResolver_RandomGeneralGoods
C
SymbolResolver_RandomMechanoidGroup
C
SymbolResolver_Roof
C
SymbolResolver_SinglePawn
C
SymbolResolver_SingleThing
C
SymbolResolver_Storage
C
SymbolResolver_Symbol
C
SymbolStack
►
N
Planet
C
Caravan
C
Caravan_GotoMoteRenderer
C
Caravan_PathFollower
C
Caravan_TraderTracker
C
Caravan_Tweener
C
CaravanArrivalAction
C
CaravanArrivalAction_Attack
C
CaravanArrivalAction_Enter
C
CaravanArrivalAction_Visit
C
CaravansBattlefield
C
DestroyedFactionBase
C
Dialog_SplitCaravan
C
FactionBase
C
FactionBase_TraderTracker
C
FactionBaseUtility
C
GlobalTargetInfo
C
MapParent
C
Tile
C
TravelingTransportPods
C
TriangleIndices
C
WITab
C
WITab_Caravan_Gear
C
WITab_Caravan_Health
C
WITab_Caravan_Items
C
WITab_Caravan_Needs
C
WITab_Caravan_Social
C
WITab_Planet
C
WITab_Terrain
C
World
C
WorldCameraDriver
C
WorldDebugDrawer
C
WorldDragBox
C
WorldDynamicDrawManager
C
WorldGlobalControls
C
WorldGrid
C
WorldInfo
C
WorldInspectPane
C
WorldLayer
C
WorldLayer_CurrentMapTile
C
WorldLayer_Glow
C
WorldLayer_Hills
C
WorldLayer_MouseTile
C
WorldLayer_SelectedTile
C
WorldLayer_SettleTile
C
WorldLayer_SingleTile
C
WorldLayer_Stars
C
WorldLayer_Terrain
C
WorldLayer_UngeneratedPlanetParts
C
WorldLayer_WorldObjects
C
WorldLayer_WorldObjects_Expandable
C
WorldLayer_WorldObjects_NonExpandable
C
WorldObject
C
WorldObjectsHolder
C
WorldPath
C
WorldPathFinder
C
WorldPathGrid
C
WorldPathPool
C
WorldPawns
C
WorldReachability
C
WorldRenderer
C
WorldSelector
C
ActiveDropPod
C
ActiveDropPodInfo
C
ActiveLessonHandler
C
Alert
C
Alert_AwaitingMedicalOperation
C
Alert_BilliardsTableOnWall
C
Alert_BrawlerHasRangedWeapon
C
Alert_ColonistNeedsRescuing
C
Alert_ColonistNeedsTend
C
Alert_ColonistsIdle
C
Alert_Critical
C
Alert_Exhaustion
C
Alert_FireInHomeArea
C
Alert_HunterHasShieldAndRangedWeapon
C
Alert_HunterLacksRangedWeapon
C
Alert_Hypothermia
C
Alert_HypothermicAnimals
C
Alert_ImmobileCaravan
C
Alert_LifeThreateningHediff
C
Alert_LowFood
C
Alert_LowMedicine
C
Alert_MajorOrExtremeBreakRisk
C
Alert_MinorBreakRisk
C
Alert_NeedBatteries
C
Alert_NeedColonistBeds
C
Alert_NeedDefenses
C
Alert_NeedDoctor
C
Alert_NeedJoySource
C
Alert_NeedMealSource
C
Alert_NeedMiner
C
Alert_NeedResearchProject
C
Alert_NeedWarden
C
Alert_NeedWarmClothes
C
Alert_PasteDispenserNeedsHopper
C
Alert_ShieldUserHasRangedWeapon
C
Alert_StarvationAnimals
C
Alert_StarvationColonists
C
Alert_TatteredApparel
C
Alert_Thought
C
Alert_UnhappyNudity
C
AlertReport
C
AlertsReadout
C
AmmoContainer
C
AnimalBiomeRecord
C
Antimissile
C
Apparel
C
ApparelGraphicRecord
C
ApparelProperties
C
ArchitectCategoryTab
C
Area_Allowed
C
Area_BuildRoof
C
Area_Home
C
Area_NoRoof
C
Area_SnowClear
C
Autosaver
C
AutoUndrafter
C
Backstory
C
Bill
C
Bill_Medical
C
Bill_Production
C
Bill_ProductionWithUft
C
BillStack
C
BiomeAnimalRecord
C
BiomeDef
C
BiomeDiseaseRecord
C
BiomePlantRecord
C
BiomeWorker
C
BiomeWorker_AridShrubland
C
BiomeWorker_BorealForest
C
BiomeWorker_Desert
C
BiomeWorker_ExtremeDesert
C
BiomeWorker_IceSheet
C
BiomeWorker_Ocean
C
BiomeWorker_SeaIce
C
BiomeWorker_TemperateForest
C
BiomeWorker_TropicalRainforest
C
BiomeWorker_Tundra
C
Blueprint
C
Blueprint_Build
C
Blueprint_Door
C
Blueprint_Install
C
BreakdownManager
C
Building_AncientCryptosleepCasket
C
Building_Art
C
Building_Battery
C
Building_Bed
C
Building_BlastingCharge
C
Building_Casket
C
Building_CommsConsole
C
Building_Cooler
C
Building_CryptosleepCasket
C
Building_Door
C
Building_FermentingBarrel
C
Building_Grave
C
Building_Heater
C
Building_MarriageSpot
C
Building_NutrientPasteDispenser
C
Building_OrbitalTradeBeacon
C
Building_PlantGrower
C
Building_PowerSwitch
C
Building_ResearchBench
C
Building_Sarcophagus
C
Building_SteamGeyser
C
Building_Storage
C
Building_TempControl
C
Building_Trap
C
Building_TrapExplosive
C
Building_TrapRearmable
C
Building_Turret
C
Building_TurretGun
C
Building_Vent
C
Building_WorkTable
C
Building_WorkTable_HeatPush
C
BuildingProperties
C
Bullet
C
ChemicalDef
►
C
ColonistBar
C
Entry
C
ColonistBarColonistDrawer
C
ColonistBarDrawLocsFinder
C
Command_LoadToTransporter
C
Command_SetTargetFuelLevel
C
CompAffectedByFacilities
C
CompArt
C
CompBreakdownable
C
CompDeepDrill
C
CompDeepScanner
C
CompDrug
C
CompEggLayer
C
CompExplosive
C
CompFacility
C
CompFireOverlay
C
CompFlickable
C
CompFoodPoisonable
C
CompFoodPoisoningChance
C
CompForbiddable
C
CompGatherSpot
C
CompHasGatherableBodyResource
C
CompHatcher
C
CompIngredients
C
CompLaunchable
C
CompMaintainable
C
CompMannable
C
CompMelter
C
CompMilkable
C
CompNeurotrainer
C
CompPower
C
CompPowerBattery
C
CompPowerPlant
C
CompPowerPlantSolar
C
CompPowerPlantSteam
C
CompPowerPlantWind
C
CompPowerTrader
C
CompPowerTransmitter
C
CompProperties_AffectedByFacilities
C
CompProperties_Art
C
CompProperties_Battery
C
CompProperties_Breakdownable
C
CompProperties_Drug
C
CompProperties_EggLayer
C
CompProperties_Explosive
C
CompProperties_Facility
C
CompProperties_FireOverlay
C
CompProperties_Flickable
C
CompProperties_FoodPoisonable
C
CompProperties_FoodPoisoningChance
C
CompProperties_Forbiddable
C
CompProperties_Glower
C
CompProperties_Hatcher
C
CompProperties_Ingredients
C
CompProperties_Launchable
C
CompProperties_Maintainable
C
CompProperties_Mannable
C
CompProperties_Milkable
C
CompProperties_Power
C
CompProperties_Refuelable
C
CompProperties_RoomIdentifier
C
CompProperties_Rottable
C
CompProperties_Shearable
C
CompProperties_ShipPart
C
CompProperties_Spawner
C
CompProperties_SpawnerFilth
C
CompProperties_SpawnerHives
C
CompProperties_Targetable
C
CompProperties_TempControl
C
CompProperties_TemperatureRuinable
C
CompProperties_TerrainPump
C
CompProperties_TerrainPumpDry
C
CompProperties_Transporter
C
CompProperties_Usable
C
CompProperties_UseEffect
C
CompQuality
C
CompRefuelable
C
CompReportWorkSpeed
C
CompRoomIdentifier
C
CompRottable
C
CompShearable
C
CompShipPart
C
CompSpawner
C
CompSpawnerFilth
C
CompSpawnerHives
C
CompTargetable
C
CompTargetable_AllAnimalsOnTheMap
C
CompTargetable_AllPawnsOnTheMap
C
CompTargetable_SinglePawn
C
CompTargetEffect
C
CompTargetEffect_Berserk
C
CompTargetEffect_BrainDamageChance
C
CompTargetEffect_GoodwillImpact
C
CompTargetEffect_Manhunter
C
CompTargetEffect_MoodBoost
C
CompTargetEffect_PsychicShock
C
CompTempControl
C
CompTemperatureRuinable
C
CompTerrainPump
C
CompTerrainPumpDry
C
CompTransporter
C
CompUsable
C
CompUseEffect
C
CompUseEffect_Artifact
C
CompUseEffect_LearnSkill
C
CompUseEffect_StartWick
C
ConceptDef
C
CreditsAssembler
C
DamageWatcher
C
DangerWatcher
C
DeathActionWorker_BigExplosion
C
DeathActionWorker_DropBodyParts
C
DeathActionWorker_SmallExplosion
C
DefOf
C
Designator_AreaAllowed
C
Designator_AreaAllowedClear
C
Designator_AreaAllowedExpand
C
Designator_AreaBuildRoof
C
Designator_AreaBuildRoofClear
C
Designator_AreaBuildRoofExpand
C
Designator_AreaHome
C
Designator_AreaHomeClear
C
Designator_AreaHomeExpand
C
Designator_AreaNoRoof
C
Designator_AreaNoRoofClear
C
Designator_AreaNoRoofExpand
C
Designator_AreaSnowClear
C
Designator_AreaSnowClearClear
C
Designator_AreaSnowClearExpand
C
Designator_Build
C
Designator_Cancel
C
Designator_Claim
C
Designator_Deconstruct
C
Designator_EmptySpace
C
Designator_Haul
C
Designator_Hunt
C
Designator_Install
C
Designator_Mine
C
Designator_Open
C
Designator_Place
C
Designator_Plan
C
Designator_PlanAdd
C
Designator_PlanRemove
C
Designator_Plants
C
Designator_PlantsCut
C
Designator_PlantsHarvest
C
Designator_PlantsHarvestWood
C
Designator_RearmTrap
C
Designator_RemoveFloor
C
Designator_Slaughter
C
Designator_SmoothFloor
C
Designator_Strip
C
Designator_Tame
C
Designator_Uninstall
C
Designator_Zone
C
Designator_ZoneAdd
C
Designator_ZoneAdd_Growing
C
Designator_ZoneAddStockpile
C
Designator_ZoneAddStockpile_Dumping
C
Designator_ZoneAddStockpile_Resources
C
Designator_ZoneDelete
C
Dialog_AddPreferredName
C
Dialog_AdvancedGameConfig
C
Dialog_AssignBuildingOwner
C
Dialog_BillConfig
C
Dialog_DefineBinding
C
Dialog_FileList
C
Dialog_FormCaravan
C
Dialog_GiveName
C
Dialog_KeyBindings
C
Dialog_LoadTransporters
C
Dialog_ManageAreas
C
Dialog_ManageDrugPolicies
C
Dialog_ManageOutfits
C
Dialog_NamePlayerFaction
C
Dialog_NamePlayerFactionAndBase
C
Dialog_NamePlayerFactionBase
C
Dialog_Negotiation
C
Dialog_Options
C
Dialog_ResolutionPicker
C
Dialog_SaveFileList
C
Dialog_SaveFileList_Load
C
Dialog_SaveFileList_Save
C
Dialog_ScenarioList
C
Dialog_ScenarioList_Load
C
Dialog_ScenarioList_Save
C
Dialog_Trade
C
DifficultyDef
C
DirectPawnRelation
C
DragBox
C
DropPodIncoming
C
DropPodLeaving
C
DrugPolicy
C
DrugPolicyDatabase
C
DrugPolicyEntry
C
DrugTakeRecord
C
EventPack
C
ExternalHistory
C
Faction
C
FactionDef
C
FactionManager
C
FactionRelation
C
FactionTacticalMemory
C
FastIntComparer
C
FertilityGrid
C
Filth
C
FilthProperties
C
Fire
C
FireWatcher
C
FiringIncident
C
Frame
C
GameEnder
C
GameRules
C
GatherSpotLister
C
GenStep_Animals
C
GenStep_ElevationFertility
C
GenStep_FactionBase
C
GenStep_FindPlayerStartSpot
C
GenStep_Plants
C
GenStep_RockChunks
C
GenStep_RocksFromGrid
C
GenStep_ScatterDeepResourceLumps
C
GenStep_ScatterLumpsMineable
C
GenStep_ScatterRuinsSimple
C
GenStep_ScatterShrines
C
GenStep_ScenParts
C
GenStep_Snow
C
GenStep_Terrain
C
GlobalControls
C
Graphic_LinkedTransmitter
C
Graphic_LinkedTransmitterOverlay
C
HairDef
C
Hediff_Addiction
C
Hediff_HeartAttack
C
HediffGiverSetDef
C
History
C
HistoryAutoRecorder
C
HistoryAutoRecorderDef
C
HistoryAutoRecorderGroup
C
HistoryAutoRecorderGroupDef
C
HistoryAutoRecorderWorker
C
HistoryAutoRecorderWorker_ColonistMood
C
HistoryAutoRecorderWorker_FreeColonists
C
HistoryAutoRecorderWorker_Prisoners
C
HistoryAutoRecorderWorker_WealthBuildings
C
HistoryAutoRecorderWorker_WealthItems
C
HistoryAutoRecorderWorker_WealthTotal
C
Hive
C
IActiveDropPod
C
IAssignableBuilding
C
IBillGiver
C
IBillGiverWithTickAction
C
ICommunicable
C
IConstructible
C
IIncidentTarget
C
IInspectPane
C
IncidentCategoryEntry
C
IncidentDef
C
IncidentParms
C
IncidentQueue
C
IncidentWorker
C
IncidentWorker_Ambush
C
IncidentWorker_Ambush_EnemyFaction
C
IncidentWorker_Ambush_ManhunterPack
C
IncidentWorker_AnimalInsanityMass
C
IncidentWorker_AnimalInsanitySingle
C
IncidentWorker_CaravanMeeting
C
IncidentWorker_ColdSnap
C
IncidentWorker_CropBlight
C
IncidentWorker_Disease
C
IncidentWorker_FarmAnimalsWanderIn
C
IncidentWorker_Flashstorm
C
IncidentWorker_HeatWave
C
IncidentWorker_Infestation
C
IncidentWorker_JourneyOffer
C
IncidentWorker_MakeMapCondition
C
IncidentWorker_ManhunterPack
C
IncidentWorker_NeutralGroup
C
IncidentWorker_OrbitalTraderArrival
C
IncidentWorker_PawnsArrive
C
IncidentWorker_PsychicDrone
C
IncidentWorker_PsychicEmanation
C
IncidentWorker_PsychicSoothe
C
IncidentWorker_Raid
C
IncidentWorker_RaidEnemy
C
IncidentWorker_RaidFriendly
C
IncidentWorker_RansomDemand
C
IncidentWorker_RefugeeChased
C
IncidentWorker_RefugeePodCrash
C
IncidentWorker_ResourcePodCrash
C
IncidentWorker_SelfTame
C
IncidentWorker_ShipChunkDrop
C
IncidentWorker_ShortCircuit
C
IncidentWorker_ThrumboPasses
C
IncidentWorker_TraderCaravanArrival
C
IncidentWorker_TravelerGroup
C
IncidentWorker_VisitorGroup
C
IncidentWorker_WandererJoin
C
IndividualThoughtToAdd
C
IngestibleProperties
C
IngestionOutcomeDoer
C
IngestionOutcomeDoer_GiveHediff
C
IngestionOutcomeDoer_OffsetNeed
C
Instruction_AddBill
C
Instruction_Basic
C
Instruction_BuildAtRoom
C
Instruction_BuildInRoom
C
Instruction_BuildNearRoom
C
Instruction_BuildRoomDoor
C
Instruction_BuildRoomWalls
C
Instruction_BuildSandbags
C
Instruction_ChopWood
C
Instruction_DownRaider
C
Instruction_EquipWeapons
C
Instruction_ExpandArea
C
Instruction_ExpandAreaBuildRoof
C
Instruction_ExpandAreaHome
C
Instruction_FinishConstruction
C
Instruction_LearnConcept
C
Instruction_MineSteel
C
Instruction_PlaceGrowingZone
C
Instruction_PlaceStockpile
C
Instruction_SetGrowingZonePlant
C
Instruction_UndraftAll
C
Instruction_UnforbidStartingResources
C
InstructionDef
C
InteractionDef
C
InteractionWorker
C
InteractionWorker_Breakup
C
InteractionWorker_Chitchat
C
InteractionWorker_DeepTalk
C
InteractionWorker_Insult
C
InteractionWorker_KindWords
C
InteractionWorker_MarriageProposal
C
InteractionWorker_Nuzzle
C
InteractionWorker_RecruitAttempt
C
InteractionWorker_RomanceAttempt
C
InteractionWorker_Slight
C
IntermittentSteamSprayer
C
IOpenable
C
IPlantToGrowSettable
C
ISlotGroupParent
C
ISocialThought
C
IStoreSettingsParent
C
ITab
C
ITab_Art
C
ITab_Bills
C
ITab_Pawn_Character
C
ITab_Pawn_Gear
C
ITab_Pawn_Guest
C
ITab_Pawn_Health
C
ITab_Pawn_Needs
C
ITab_Pawn_Prisoner
C
ITab_Pawn_Social
C
ITab_Pawn_Training
C
ITab_Pawn_Visitor
C
ITab_Storage
C
ItemAvailability
C
IThoughtGiver
C
ITrader
C
ITransferable
C
Jetter
C
JobDriver_AffectFloor
C
JobDriver_AffectRoof
C
JobDriver_BeatFire
C
JobDriver_BuildRoof
C
JobDriver_BuildSnowman
C
JobDriver_BuryCorpse
C
JobDriver_CarryToCryptosleepCasket
C
JobDriver_ChatWithPrisoner
C
JobDriver_CleanFilth
C
JobDriver_ClearSnow
C
JobDriver_ConstructFinishFrame
C
JobDriver_Deconstruct
C
JobDriver_DropEquipment
C
JobDriver_EnterCryptosleepCasket
C
JobDriver_EnterTransporter
C
JobDriver_Execute
C
JobDriver_ExtinguishSelf
C
JobDriver_FillFermentingBarrel
C
JobDriver_FixBrokenDownBuilding
C
JobDriver_FleeAndCower
C
JobDriver_Flick
C
JobDriver_FoodDeliver
C
JobDriver_FoodFeedPatient
C
JobDriver_GatherAnimalBodyResources
C
JobDriver_GiveToPackAnimal
C
JobDriver_GoForWalk
C
JobDriver_Hunt
C
JobDriver_Ignite
C
JobDriver_Ingest
C
JobDriver_InteractAnimal
C
JobDriver_Kidnap
C
JobDriver_LayDown
C
JobDriver_LayEgg
C
JobDriver_Lovin
C
JobDriver_Maintain
C
JobDriver_ManTurret
C
JobDriver_MarryAdjacentPawn
C
JobDriver_Mate
C
JobDriver_Milk
C
JobDriver_Mine
C
JobDriver_Nuzzle
C
JobDriver_Open
C
JobDriver_OperateDeepDrill
C
JobDriver_PlaceNoCostFrame
C
JobDriver_PlantCut
C
JobDriver_PlantHarvest
C
JobDriver_PlantSow
C
JobDriver_PlantWork
C
JobDriver_PlayBilliards
C
JobDriver_PlayHorseshoes
C
JobDriver_PredatorHunt
C
JobDriver_PrepareCaravan_GatherItems
C
JobDriver_PrepareCaravan_GatherPawns
C
JobDriver_RearmTrap
C
JobDriver_Refuel
C
JobDriver_RelaxAlone
C
JobDriver_RemoveApparel
C
JobDriver_RemoveBuilding
C
JobDriver_RemoveFloor
C
JobDriver_RemoveRoof
C
JobDriver_Repair
C
JobDriver_Research
C
JobDriver_Shear
C
JobDriver_SitFacingBuilding
C
JobDriver_Skygaze
C
JobDriver_Slaughter
C
JobDriver_SmoothFloor
C
JobDriver_SocialRelax
C
JobDriver_Spectate
C
JobDriver_StandAndBeSociallyActive
C
JobDriver_Strip
C
JobDriver_TakeAndExitMap
C
JobDriver_TakeBeerOutOfFermentingBarrel
C
JobDriver_TakeToBed
C
JobDriver_Tame
C
JobDriver_TendPatient
C
JobDriver_TradeWithPawn
C
JobDriver_Train
C
JobDriver_Uninstall
C
JobDriver_UnloadInventory
C
JobDriver_UnloadYourInventory
C
JobDriver_UseCommsConsole
C
JobDriver_UseItem
C
JobDriver_ViewArt
C
JobDriver_VisitGrave
C
JobDriver_VisitJoyThing
C
JobDriver_VisitSickPawn
C
JobDriver_Vomit
C
JobDriver_WatchBuilding
C
JobDriver_WatchTelevision
C
JobDriver_Wear
C
JobGiver_AIDefendEscortee
C
JobGiver_AIDefendMaster
C
JobGiver_AIDefendPawn
C
JobGiver_AIDefendPoint
C
JobGiver_AIFightEnemies
C
JobGiver_AIFightEnemy
C
JobGiver_AIFollowEscortee
C
JobGiver_AIFollowMaster
C
JobGiver_AIFollowPawn
C
JobGiver_AIGotoNearestHostile
C
JobGiver_AISapper
C
JobGiver_AITrashBuildingsDistant
C
JobGiver_AITrashColonyClose
C
JobGiver_Berserk
C
JobGiver_Binge
C
JobGiver_BingeDrug
C
JobGiver_BingeFood
C
JobGiver_ConfigurableHostilityResponse
C
JobGiver_DoLovin
C
JobGiver_DropUnusedInventory
C
JobGiver_EatInPartyArea
C
JobGiver_EatRandom
C
JobGiver_EnterTransporter
C
JobGiver_ExtinguishSelf
C
JobGiver_FleeExplosion
C
JobGiver_GetFood
C
JobGiver_GetJoy
C
JobGiver_GetJoyInBed
C
JobGiver_GetJoyInPartyArea
C
JobGiver_GetRest
C
JobGiver_GotoTravelDestination
C
JobGiver_Haul
C
JobGiver_HiveDefense
C
JobGiver_IdleJoy
C
JobGiver_KeepLyingDown
C
JobGiver_Kidnap
C
JobGiver_LayEgg
C
JobGiver_LoadTransporters
C
JobGiver_MaintainHives
C
JobGiver_Manhunter
C
JobGiver_MarryAdjacentPawn
C
JobGiver_Mate
C
JobGiver_MineRandom
C
JobGiver_Nuzzle
C
JobGiver_OptimizeApparel
C
JobGiver_PackFood
C
JobGiver_PatientGoToBed
C
JobGiver_PickUpOpportunisticWeapon
C
JobGiver_PrepareCaravan_GatherItems
C
JobGiver_PrepareCaravan_GatherPawns
C
JobGiver_PrisonerEscape
C
JobGiver_PrisonerGetDressed
C
JobGiver_PrisonerWaitInsteadOfEscaping
C
JobGiver_ReactToCloseMeleeThreat
C
JobGiver_RescueNearby
C
JobGiver_SatisfyChemicalNeed
C
JobGiver_SeekAllowedArea
C
JobGiver_SeekSafeTemperature
C
JobGiver_SocialFighting
C
JobGiver_SpectateDutySpectateRect
C
JobGiver_StandAndBeSociallyActive
C
JobGiver_Steal
C
JobGiver_TakeCombatEnhancingDrug
C
JobGiver_TakeDrugsForDrugPolicy
C
JobGiver_TakeWoundedGuest
C
JobGiver_UnloadYourInventory
C
JobGiver_WanderColony
C
JobGiver_WanderHive
C
JobGiver_WanderInPartyArea
C
JobGiver_Work
C
JoyGiver
C
JoyGiver_BuildSnowman
C
JoyGiver_GoForWalk
C
JoyGiver_Ingest
C
JoyGiver_InPrivateRoom
C
JoyGiver_InteractBuilding
C
JoyGiver_InteractBuildingInteractionCell
C
JoyGiver_InteractBuildingSitAdjacent
C
JoyGiver_PlayBilliards
C
JoyGiver_Skygaze
C
JoyGiver_SocialRelax
C
JoyGiver_TakeDrug
C
JoyGiver_ViewArt
C
JoyGiver_VisitGrave
C
JoyGiver_VisitSickPawn
C
JoyGiver_WatchBuilding
C
JoyGiverDef
C
JoyKindDef
C
JoyToleranceSet
C
KidnappedPawnsTracker
C
LatestVersionGetter
C
LearningReadout
C
Lesson
C
Lesson_Instruction
C
Lesson_Note
C
LifeStageDef
C
LiquidFuel
C
ListerBuildingsRepairable
C
ListerFilthInHomeArea
C
ListerHaulables
C
Listing_ResourceReadout
C
LordJob_AssaultColony
C
LordJob_AssistColony
C
LordJob_DefendAndExpandHive
C
LordJob_DefendAttackedTraderCaravan
C
LordJob_DefendBase
C
LordJob_FormAndSendCaravan
C
LordJob_Joinable_MarriageCeremony
C
LordJob_Joinable_Party
C
LordJob_Kidnap
C
LordJob_LoadAndEnterTransporters
C
LordJob_MechanoidsDefendShip
C
LordJob_PrisonBreak
C
LordJob_Siege
C
LordJob_StageThenAttack
C
LordJob_Steal
C
LordJob_TradeWithColony
C
LordJob_VisitColony
C
LordJob_VoluntarilyJoinable
C
LordToil_AssaultColony
C
LordToil_AssaultColonySappers
C
LordToil_DefendAndExpandHive
C
LordToil_DefendBase
C
LordToil_DoOpportunisticTaskOrCover
C
LordToil_ExitMapAndEscortCarriers
C
LordToil_HuntEnemies
C
LordToil_KidnapCover
C
LordToil_LoadAndEnterTransporters
C
LordToil_MarriageCeremony
C
LordToil_PanicFlee
C
LordToil_Party
C
LordToil_PrepareCaravan_GatherAnimals
C
LordToil_PrepareCaravan_GatherItems
C
LordToil_PrepareCaravan_GatherSlaves
C
LordToil_PrepareCaravan_Leave
C
LordToil_PrepareCaravan_Pause
C
LordToil_PrisonerEscape
C
LordToil_Siege
C
LordToil_Stage
C
LordToil_StealCover
C
LordToil_TakeWoundedGuest
C
LordToilData_AssaultColonySappers
C
LordToilData_DefendAndExpandHive
C
LordToilData_HuntEnemies
C
LordToilData_MarriageCeremony
C
LordToilData_Siege
C
LordToilData_Stage
C
MainTabDef
C
MainTabsRoot
C
MainTabWindow
C
MainTabWindow_Animals
C
MainTabWindow_Architect
C
MainTabWindow_Assign
C
MainTabWindow_Factions
C
MainTabWindow_History
C
MainTabWindow_Inspect
C
MainTabWindow_Menu
C
MainTabWindow_PawnList
C
MainTabWindow_Research
C
MainTabWindow_Restrict
C
MainTabWindow_Work
C
MainTabWindow_World
C
MapCondition
C
MapCondition_ClimateCycle
C
MapCondition_ColdSnap
C
MapCondition_Eclipse
C
MapCondition_Flashstorm
C
MapCondition_HeatWave
C
MapCondition_Planetkiller
C
MapCondition_PsychicEmanation
C
MapCondition_ToxicFallout
C
MapCondition_VolcanicWinter
C
MapConditionManager
C
MapInterface
C
Medicine
C
MemoryThoughtHandler
C
Mineable
C
MineStrikeManager
C
MinifiedThing
C
MoteBubble
C
MoteProgressBar
C
MTBByBiome
C
MusicManagerEntry
C
MusicManagerPlay
C
NameBank
C
Need
C
Need_Beauty
C
Need_Chemical
C
Need_Comfort
C
Need_Food
C
Need_Joy
C
Need_Mood
C
Need_Rest
C
Need_Seeker
C
Need_Space
C
NeedDef
C
Outfit
C
OutfitDatabase
C
OutfitForcedHandler
C
OverlayDrawer
C
Page
C
Page_ConfigureStartingPawns
C
Page_CreateWorldParams
C
Page_ModsConfig
C
Page_ScenarioEditor
C
Page_SelectLandingSite
C
Page_SelectScenario
C
Page_SelectStoryteller
C
Page_SelectStorytellerInGame
C
PassingShip
C
PassingShipManager
C
Pawn_ApparelTracker
C
Pawn_DraftController
C
Pawn_DrugPolicyTracker
C
Pawn_FilthTracker
C
Pawn_GuestTracker
C
Pawn_GuiltTracker
C
Pawn_InteractionsTracker
C
Pawn_MeleeVerbs
C
Pawn_NativeVerbs
C
Pawn_NeedsTracker
C
Pawn_OutfitTracker
C
Pawn_Ownership
C
Pawn_PlayerSettings
C
Pawn_RecordsTracker
C
Pawn_RelationsTracker
C
Pawn_SkillTracker
C
Pawn_StoryTracker
C
Pawn_TimetableTracker
C
Pawn_TraderTracker
C
Pawn_TrainingTracker
C
Pawn_WorkSettings
C
PawnBio
C
PawnBreathMoteMaker
C
PawnCapacityFactor
C
PawnComponentsUtility
C
PawnFootprintMaker
C
PawnGenOption
C
PawnGroupKindDef
C
PawnGroupKindWorker
C
PawnGroupKindWorker_Normal
C
PawnGroupKindWorker_Trader
C
PawnGroupMaker
C
PawnGroupMakerParms
C
PawnGroupMakerUtility
C
PawnObserver
C
PawnRecentMemory
C
PawnRelationDef
C
PawnRelationWorker
C
PawnRelationWorker_Child
C
PawnRelationWorker_ChildInLaw
C
PawnRelationWorker_Cousin
C
PawnRelationWorker_CousinOnceRemoved
C
PawnRelationWorker_ExLover
C
PawnRelationWorker_ExSpouse
C
PawnRelationWorker_Fiance
C
PawnRelationWorker_Grandchild
C
PawnRelationWorker_GrandnephewOrGrandniece
C
PawnRelationWorker_Grandparent
C
PawnRelationWorker_GranduncleOrGrandaunt
C
PawnRelationWorker_GreatGrandchild
C
PawnRelationWorker_GreatGrandparent
C
PawnRelationWorker_HalfSibling
C
PawnRelationWorker_Kin
C
PawnRelationWorker_Lover
C
PawnRelationWorker_NephewOrNiece
C
PawnRelationWorker_Parent
C
PawnRelationWorker_ParentInLaw
C
PawnRelationWorker_SecondCousin
C
PawnRelationWorker_Sibling
C
PawnRelationWorker_Spouse
C
PawnRelationWorker_Stepchild
C
PawnRelationWorker_Stepparent
C
PawnRelationWorker_UncleOrAunt
C
PawnWoundDrawer
C
PersonalShield
C
PlaceWorker_Conduit
C
PlaceWorker_Cooler
C
PlaceWorker_CoolerSimple
C
PlaceWorker_FuelingPort
C
PlaceWorker_HeadOnShipBeam
C
PlaceWorker_Heater
C
PlaceWorker_NeedsFuelingPort
C
PlaceWorker_NeverAdjacentUnstandable
C
PlaceWorker_NextToHopperAccepter
C
PlaceWorker_NotUnderRoof
C
PlaceWorker_OnSteamGeyser
C
PlaceWorker_ReportWorkSpeedPenalties
C
PlaceWorker_ShowDeepResources
C
PlaceWorker_ShowFacilitiesConnections
C
PlaceWorker_ShowTradeBeaconRadius
C
PlaceWorker_Vent
C
PlaceWorker_WatchArea
C
PlaceWorker_WindTurbine
C
Plant
C
PlantBiomeRecord
C
PlantProperties
C
PlaySettings
C
PortraitRenderer
C
PowerNet
C
PowerNetGrid
C
PowerNetManager
C
PredatorThreat
C
Projectile_DoomsdayRocket
C
QualityRange
C
QueuedIncident
C
RaidStrategyDef
C
RaidStrategyWorker
C
RaidStrategyWorker_ImmediateAttack
C
RaidStrategyWorker_ImmediateAttackSappers
C
RaidStrategyWorker_ImmediateAttackSmart
C
RaidStrategyWorker_Siege
C
RaidStrategyWorker_StageThenAttack
C
Recipe_AdministerIngestible
C
Recipe_InstallArtificialBodyPart
C
Recipe_InstallImplant
C
Recipe_InstallNaturalBodyPart
C
Recipe_RemoveHediff
C
Recipe_Surgery
C
RecordDef
C
RecordWorker
C
RecordWorker_TimeAsColonistOrColonyAnimal
C
RecordWorker_TimeAsPrisoner
C
RecordWorker_TimeDowned
C
RecordWorker_TimeDrafted
C
RecordWorker_TimeGettingJoy
C
RecordWorker_TimeHauling
C
RecordWorker_TimeInBed
C
RecordWorker_TimeInBedForMedicalReasons
C
RecordWorker_TimeInMentalState
C
RecordWorker_TimeOnFire
C
RecordWorker_TimeUnderRoof
C
ResearchManager
C
ResourceCounter
C
ResourceReadout
C
RoomOutline
C
RoomRoleWorker_Barn
C
RoomRoleWorker_Barracks
C
RoomRoleWorker_Bedroom
C
RoomRoleWorker_DiningRoom
C
RoomRoleWorker_Hospital
C
RoomRoleWorker_Kitchen
C
RoomRoleWorker_Laboratory
C
RoomRoleWorker_None
C
RoomRoleWorker_PrisonBarracks
C
RoomRoleWorker_PrisonCell
C
RoomRoleWorker_RecRoom
C
RoomRoleWorker_Room
C
RoomRoleWorker_Tomb
C
RoomRoleWorker_Workshop
C
RoomStatWorker_Beauty
C
RoomStatWorker_Cleanliness
C
RoomStatWorker_FoodPoisonChanceFactor
C
RoomStatWorker_GraveVisitingJoyGainFactor
C
RoomStatWorker_Impressiveness
C
RoomStatWorker_InfectionChanceFactor
C
RoomStatWorker_ResearchSpeedFactor
C
RoomStatWorker_Space
C
RoomStatWorker_SurgerySuccessChanceFactor
C
RoomStatWorker_Wealth
C
RuleDef
C
Scenario
C
ScenarioDef
C
ScenPart
C
ScenPart_ConfigPage
C
ScenPart_ConfigPage_ConfigureStartingPawns
C
ScenPart_DisableIncident
C
ScenPart_DisallowBuilding
C
ScenPart_ForcedHediff
C
ScenPart_ForcedTrait
C
ScenPart_GameStartDialog
C
ScenPart_IncidentBase
C
ScenPart_MapCondition
C
ScenPart_OnPawnDeathExplode
C
ScenPart_PawnFilter_Age
C
ScenPart_PawnModifier
C
ScenPart_PermaMapCondition
C
ScenPart_PlayerFaction
C
ScenPart_PlayerPawnsArriveMethod
C
ScenPart_Rule
C
ScenPart_Rule_DisallowDesignator
C
ScenPart_ScatterThings
C
ScenPart_ScatterThingsAnywhere
C
ScenPart_ScatterThingsNearPlayerStart
C
ScenPart_SetNeedLevel
C
ScenPart_StartingAnimal
C
ScenPart_StartingResearch
C
ScenPart_StartingThing_Defined
C
ScenPart_StatFactor
C
ScenPart_ThingCount
C
ScenPartDef
C
Screen_Credits
C
SectionLayer_ThingsPowerGrid
C
Selector
C
ShortcutKeys
C
SituationalThoughtHandler
C
SkillDef
C
SkillNeed
C
SkillNeed_BaseBonus
C
SkillNeed_Direct
C
SkillRecord
C
SlotGroup
C
SlotGroupManager
C
SolidBioDatabase
C
SoundParamSource_TimeOfDay
C
Spark
C
SpecialThingFilterWorker_CorpsesColonist
C
SpecialThingFilterWorker_CorpsesStranger
C
SpecialThingFilterWorker_NonDeadmansApparel
C
SpecialThingFilterWorker_NonSmeltableWeapons
C
SpecialThingFilterWorker_PlantFood
C
SpecialThingFilterWorker_Rotten
C
SpecialThingFilterWorker_Smeltable
C
StatCategoryDef
C
StatDef
C
StatDrawEntry
C
StatModifier
C
StatPart
C
StatPart_Age
C
StatPart_ApparelStatOffset
C
StatPart_BedStat
C
StatPart_BodySize
C
StatPart_Curve
C
StatPart_Difficulty
C
StatPart_Food
C
StatPart_GearAndInventoryMass
C
StatPart_Health
C
StatPart_Mood
C
StatPart_NaturalNotMissingBodyPartsCoverage
C
StatPart_Outdoors
C
StatPart_Quality
C
StatPart_Rest
C
StatPart_RoomStat
C
StatPart_WorkTableOutdoors
C
StatPart_WorkTableTemperature
C
StatPart_WorkTableUnpowered
C
StatPart_WornByCorpse
C
StatRequest
C
StatsRecord
C
StatWorker
C
StatWorker_MarketValue
C
StatWorker_MeleeDamageAmount
C
StatWorker_MeleeDamageAmountTrap
C
StatWorker_MeleeDamageAmountWeapon
C
StatWorker_MeleeDPS
C
StatWorker_MinimumHandlingSkill
C
SteadyAtmosphereEffects
C
StockGenerator
C
StockGenerator_Animals
C
StockGenerator_Armor
C
StockGenerator_Art
C
StockGenerator_BuyExpensiveSimple
C
StockGenerator_BuyWeirdOrganic
C
StockGenerator_Category
C
StockGenerator_Clothes
C
StockGenerator_MiscItems
C
StockGenerator_MultiDef
C
StockGenerator_SingleDef
C
StockGenerator_Slaves
C
StockGenerator_Tag
C
StockGenerator_WeaponsRanged
C
StockGeneratorUtility
C
StorageSettings
C
StoryIntender_Population
C
StoryState
C
Storyteller
C
StorytellerComp
C
StorytellerComp_AllyInteraction
C
StorytellerComp_CategoryIndividualMTBByBiome
C
StorytellerComp_CategoryMTB
C
StorytellerComp_ClassicIntro
C
StorytellerComp_Disease
C
StorytellerComp_JourneyOffer
C
StorytellerComp_RandomMain
C
StorytellerComp_ShipChunkDrop
C
StorytellerComp_SingleMTB
C
StorytellerComp_ThreatCycle
C
StorytellerCompProperties
C
StorytellerCompProperties_AllyInteraction
C
StorytellerCompProperties_CategoryIndividualMTBByBiome
C
StorytellerCompProperties_CategoryMTB
C
StorytellerCompProperties_ClassicIntro
C
StorytellerCompProperties_Disease
C
StorytellerCompProperties_JourneyOffer
C
StorytellerCompProperties_RandomMain
C
StorytellerCompProperties_ShipChunkDrop
C
StorytellerCompProperties_SingleMTB
C
StorytellerCompProperties_ThreatCycle
C
StorytellerDef
C
StoryWatcher
C
StoryWatcher_RampUp
C
StrengthWatcher
C
StuffCategoryDef
C
StunHandler
C
Tale
C
Tale_DoublePawn
C
Tale_DoublePawnAndDef
C
Tale_DoublePawnAndTrader
C
Tale_DoublePawnKilledBy
C
Tale_SinglePawn
C
Tale_SinglePawnAndDef
C
Tale_SinglePawnAndThing
C
Tale_SinglePawnAndTrader
C
TaleData
C
TaleData_Def
C
TaleData_Pawn
C
TaleData_Surroundings
C
TaleData_Thing
C
TaleData_Trader
C
TaleDef
C
TaleManager
C
TaleReference
C
Targeter
C
TargetingParameters
C
TemperatureMemory
C
TerrainPatchMaker
C
TerrainThreshold
C
ThingAmount
C
ThingStuffPair
C
ThinkNode_Conditional
C
ThinkNode_ConditionalAnimalWrongSeason
C
ThinkNode_ConditionalAnyAutoJoinableCaravan
C
ThinkNode_ConditionalAnyColonistTryingToExitMap
C
ThinkNode_ConditionalAnyUndownedColonistSpawnedNearby
C
ThinkNode_ConditionalAtDutyLocation
C
ThinkNode_ConditionalBleeding
C
ThinkNode_ConditionalBodySize
C
ThinkNode_ConditionalBurning
C
ThinkNode_ConditionalCanDoConstantThinkTreeJobNow
C
ThinkNode_ConditionalCannotReachMapEdge
C
ThinkNode_ConditionalCloseToDutyTarget
C
ThinkNode_ConditionalColonist
C
ThinkNode_ConditionalColonyFaction
C
ThinkNode_ConditionalDangerousTemperature
C
ThinkNode_ConditionalDowned
C
ThinkNode_ConditionalDrafted
C
ThinkNode_ConditionalExhausted
C
ThinkNode_ConditionalExitTimedOut
C
ThinkNode_ConditionalForcedGoto
C
ThinkNode_ConditionalHasDutyPawnTarget
C
ThinkNode_ConditionalHasDutyTarget
C
ThinkNode_ConditionalHasFaction
C
ThinkNode_ConditionalHasLord
C
ThinkNode_ConditionalHasVoluntarilyJoinableLord
C
ThinkNode_ConditionalHerdAnimal
C
ThinkNode_ConditionalInNonPlayerHomeMap
C
ThinkNode_ConditionalInPartyArea
C
ThinkNode_ConditionalLyingDown
C
ThinkNode_ConditionalMustKeepLyingDown
C
ThinkNode_ConditionalNeedPercentageAbove
C
ThinkNode_ConditionalNeutralFaction
C
ThinkNode_ConditionalOutdoorTemperature
C
ThinkNode_ConditionalPrisoner
C
ThinkNode_ConditionalRandom
C
ThinkNode_ConditionalReleased
C
ThinkNode_ConditionalShouldFollowMaster
C
ThinkNode_ConditionalStarving
C
ThinkNode_ConditionalTrainableCompleted
C
ThinkNode_Duty
C
ThinkNode_DutyConstant
C
ThinkNode_JoinVoluntarilyJoinableLord
C
ThinkNode_Priority_GetJoy
C
ThinkNode_TraitBehaviors
C
Thought
C
Thought_ChemicalInterestVsTeetotaler
C
Thought_Dumb
C
Thought_HardWorkerVsLazy
C
Thought_Incestuous
C
Thought_Memory
C
Thought_MemoryObservation
C
Thought_MemorySocial
C
Thought_MemorySocialCumulative
C
Thought_OpinionOfMyLover
C
Thought_SharedBed
C
Thought_Situational
C
Thought_SituationalSocial
C
Thought_Tale
C
Thought_TeetotalerVsChemicalInterest
C
Thought_WantToSleepWithSpouseOrLover
C
ThoughtDef
C
ThoughtHandler
C
ThoughtStage
C
ThoughtState
C
ThoughtWorker
C
ThoughtWorker_Affair
C
ThoughtWorker_AlwaysActive
C
ThoughtWorker_AnnoyingVoice
C
ThoughtWorker_ApparelDamaged
C
ThoughtWorker_Ascetic
C
ThoughtWorker_BarracksImpressiveness
C
ThoughtWorker_BedroomImpressiveness
C
ThoughtWorker_BedroomJealous
C
ThoughtWorker_BondedAnimalMaster
C
ThoughtWorker_CabinFever
C
ThoughtWorker_ChemicalInterestVsTeetotaler
C
ThoughtWorker_Cold
C
ThoughtWorker_ColonistLeftUnburied
C
ThoughtWorker_CreepyBreathing
C
ThoughtWorker_Dark
C
ThoughtWorker_DeadMansApparel
C
ThoughtWorker_Disfigured
C
ThoughtWorker_Drunk
C
ThoughtWorker_Expectations
C
ThoughtWorker_Greedy
C
ThoughtWorker_HardWorkerVsLazy
C
ThoughtWorker_HasBionicBodyPart
C
ThoughtWorker_Hediff
C
ThoughtWorker_HospitalPatientRoomStats
C
ThoughtWorker_Hot
C
ThoughtWorker_Imprisoned
C
ThoughtWorker_Incestuous
C
ThoughtWorker_IsCarryingRangedWeapon
C
ThoughtWorker_IsDayForNightOwl
C
ThoughtWorker_IsNightForNightOwl
C
ThoughtWorker_Man
C
ThoughtWorker_NeedBeauty
C
ThoughtWorker_NeedComfort
C
ThoughtWorker_NeedFood
C
ThoughtWorker_NeedJoy
C
ThoughtWorker_NeedRest
C
ThoughtWorker_NeedSpace
C
ThoughtWorker_NotBondedAnimalMaster
C
ThoughtWorker_NudistNude
C
ThoughtWorker_OpinionOfMyLover
C
ThoughtWorker_Pain
C
ThoughtWorker_Pretty
C
ThoughtWorker_PrisonBarracksImpressiveness
C
ThoughtWorker_PrisonCellImpressiveness
C
ThoughtWorker_PsychicDrone
C
ThoughtWorker_PsychologicallyNude
C
ThoughtWorker_RandomMood
C
ThoughtWorker_SharedBed
C
ThoughtWorker_SharedBedroom
C
ThoughtWorker_Sick
C
ThoughtWorker_SleepingRoomImpressiveness
C
ThoughtWorker_Tale
C
ThoughtWorker_TeetotalerVsAddict
C
ThoughtWorker_TeetotalerVsChemicalInterest
C
ThoughtWorker_Ugly
C
ThoughtWorker_WantToSleepWithSpouseOrLover
C
ThoughtWorker_Woman
C
TimeAssignmentDef
C
Toils_Ingest
C
Toils_Refuel
C
Toils_Tend
C
Tradeable
C
Tradeable_Pawn
C
TradeDeal
C
TraderKindDef
C
TradeShip
C
TrainableDef
C
Trait
C
TraitDef
C
TraitDegreeData
C
TraitEntry
C
TraitSet
C
TransferableComparer
C
TransferableComparer_Category
C
TransferableComparer_HitPointsPercentage
C
TransferableComparer_MarketValue
C
TransferableComparer_Name
C
TransferableComparer_None
C
TransferableComparer_Quality
C
TransferableCountToTransferStoppingPoint
C
TransferableOneWay
C
TransferableOneWayWidget
C
TransferableSorterDef
C
TrapMemory
C
Trigger_FractionColonyDamageTaken
C
Trigger_HighValueThingsAround
C
Trigger_KidnapVictimPresent
C
Trigger_WoundedGuestPresent
C
TriggerData_FractionColonyDamageTaken
C
TriggerData_PawnCycleInd
C
TurretTop
C
Tutor
C
TutorialState
C
UI_BackgroundMain
C
UIRoot_Play
C
UniqueIDsManager
C
Verb_BeatFire
C
Verb_Ignite
C
Verb_MeleeAttack
C
Verb_ShootOneUse
C
VerbEntry
C
VoluntarilyJoinableLordsStarter
C
WaterSplash
C
WealthWatcher
C
WeatherCommonalityRecord
C
WeatherDecider
C
WeatherEvent_LightningFlash
C
WeatherEvent_LightningStrike
C
WeatherManager
C
WeatherOverlay_Fallout
C
WeatherOverlay_Fog
C
WeatherOverlay_Rain
C
WeatherOverlay_SnowGentle
C
WeatherOverlay_SnowHard
C
WildSpawner
C
WorkGiver
C
WorkGiver_BuildRoof
C
WorkGiver_BuryCorpses
C
WorkGiver_ClearSnow
C
WorkGiver_ConstructAffectFloor
C
WorkGiver_ConstructDeliverResources
C
WorkGiver_ConstructDeliverResourcesToBlueprints
C
WorkGiver_ConstructDeliverResourcesToFrames
C
WorkGiver_ConstructFinishFrames
C
WorkGiver_ConstructRemoveFloor
C
WorkGiver_ConstructSmoothFloor
C
WorkGiver_Deconstruct
C
WorkGiver_DeepDrill
C
WorkGiver_DoBill
C
WorkGiver_FeedPatient
C
WorkGiver_FillFermentingBarrel
C
WorkGiver_FixBrokenDownBuilding
C
WorkGiver_Flick
C
WorkGiver_GatherAnimalBodyResources
C
WorkGiver_Grower
C
WorkGiver_GrowerHarvest
C
WorkGiver_GrowerSow
C
WorkGiver_Haul
C
WorkGiver_HaulCorpses
C
WorkGiver_HaulGeneral
C
WorkGiver_HunterHunt
C
WorkGiver_InteractAnimal
C
WorkGiver_LoadTransporters
C
WorkGiver_Milk
C
WorkGiver_Miner
C
WorkGiver_Open
C
WorkGiver_PatientGoToBedEmergency
C
WorkGiver_PatientGoToBedRecuperate
C
WorkGiver_PlantsCut
C
WorkGiver_RearmTraps
C
WorkGiver_Refuel
C
WorkGiver_RemoveBuilding
C
WorkGiver_RemoveRoof
C
WorkGiver_Repair
C
WorkGiver_RescueDowned
C
WorkGiver_Researcher
C
WorkGiver_Scanner
C
WorkGiver_Shear
C
WorkGiver_Slaughter
C
WorkGiver_Strip
C
WorkGiver_TakeBeerOutOfFermentingBarrel
C
WorkGiver_TakeToBed
C
WorkGiver_TakeToBedToOperate
C
WorkGiver_Tame
C
WorkGiver_Tend
C
WorkGiver_TendEmergency
C
WorkGiver_Train
C
WorkGiver_Uninstall
C
WorkGiver_UnloadCarriers
C
WorkGiver_VisitSickPawn
C
WorkGiver_Warden
C
WorkGiver_Warden_Chat
C
WorkGiver_Warden_DeliverFood
C
WorkGiver_Warden_DoExecution
C
WorkGiver_Warden_Feed
C
WorkGiver_Warden_ReleasePrisoner
C
WorkGiver_Warden_TakeToBed
C
WorkGiverDef
C
WorldInterface
C
WorldObjectDef
C
WorldTargeter
C
Zone_Growing
C
Zone_Stockpile
►
N
RuntimeAudioClipLoader
C
Manager
►
N
Verse
►
N
AI
►
N
Group
C
Lord
C
LordJob
C
LordJob_DefendPoint
C
LordJob_ExitMapBest
C
LordJob_Travel
C
LordJob_TravelAndExit
C
LordManager
C
LordToil
C
LordToil_DefendPoint
C
LordToil_DefendSelf
C
LordToil_End
C
LordToil_ExitMap
C
LordToil_ExitMapBest
C
LordToil_Travel
C
LordToilData
C
LordToilData_DefendPoint
C
LordToilData_ExitMap
C
LordToilData_Travel
C
StateGraph
C
Transition
C
TransitionAction
C
TransitionAction_Custom
C
TransitionAction_EndAllJobs
C
TransitionAction_EnsureHaveExitDestination
C
TransitionAction_Message
C
TransitionAction_SetDefendLocalGroup
C
TransitionAction_SetDefendTrader
C
TransitionAction_WakeAll
C
Trigger
C
Trigger_BecameColonyAlly
C
Trigger_BecameColonyEnemy
C
Trigger_ChanceOnSignal
C
Trigger_ChanceOnTickInteval
C
Trigger_Custom
C
Trigger_FractionPawnsLost
C
Trigger_ImportantTraderCaravanPeopleLost
C
Trigger_Memo
C
Trigger_MentalState
C
Trigger_NoFightingSappers
C
Trigger_NoMentalState
C
Trigger_PawnCannotReachMapEdge
C
Trigger_PawnCanReachMapEdge
C
Trigger_PawnHarmed
C
Trigger_PawnLost
C
Trigger_PawnLostViolently
C
Trigger_PawnsLost
C
Trigger_ThingDamageTaken
C
Trigger_TickCondition
C
Trigger_TicksPassed
C
Trigger_TicksPassedAndNoRecentHarm
C
Trigger_TicksPassedWithoutHarm
C
Trigger_TraderAndAllTraderCaravanGuardsLost
C
Trigger_UrgentlyHungry
C
TriggerData
C
TriggerData_TicksPassed
C
TriggerSignal
►
C
AttackTargetReservationManager
C
AttackTargetReservation
C
AttackTargetsCache
C
CastPositionRequest
C
DutyDef
C
IAttackTarget
C
IJobEndable
C
Job
C
JobDriver
C
JobDriver_AttackMelee
C
JobDriver_AttackStatic
C
JobDriver_CastVerbOnce
C
JobDriver_DoBill
C
JobDriver_Equip
C
JobDriver_Goto
C
JobDriver_HaulToCell
C
JobDriver_HaulToContainer
C
JobDriver_Kill
C
JobDriver_ReleasePrisoner
C
JobDriver_TakeInventory
C
JobDriver_Wait
C
JobGiver_ExitMap
C
JobGiver_ExitMapBest
C
JobGiver_ExitMapPanic
C
JobGiver_ExitMapRandom
C
JobGiver_ForcedGoto
C
JobGiver_Idle
C
JobGiver_IdleError
C
JobGiver_IdleForever
C
JobGiver_JobQueue
C
JobGiver_Orders
C
JobGiver_RunRandom
C
JobGiver_Wander
C
JobGiver_WanderAnywhere
C
JobGiver_WanderCurrentRoom
C
JobGiver_WanderHerd
C
JobGiver_WanderMapEdge
C
JobGiver_WanderNearDutyLocation
C
JobGiver_WanderNearFallbackLocation
C
JobGiver_WanderNearMaster
C
JobGiver_WanderOwnRoom
C
JobQueue
C
MentalState
C
MentalState_Berserk
C
MentalState_Binging
C
MentalState_BingingDrug
C
MentalState_FireStartingSpree
C
MentalState_GiveUpExit
C
MentalState_Manhunter
C
MentalState_PanicFlee
C
MentalState_SocialFighting
C
MentalState_WanderConfused
C
MentalState_WanderOwnRoom
C
MentalState_WanderPsychotic
C
MentalState_WanderSad
C
MentalStateHandler
C
PathFinder
C
PathGrid
C
Pawn_JobTracker
C
Pawn_MindState
C
Pawn_PathFollower
C
Pawn_Thinker
C
PawnDuty
C
PawnPath
C
PawnPathPool
C
ReservationManager
C
ThinkNode
C
ThinkNode_ChancePerHour
C
ThinkNode_ChancePerHour_Constant
C
ThinkNode_ChancePerHour_Lovin
C
ThinkNode_ChancePerHour_Mate
C
ThinkNode_ChancePerHour_Nuzzle
C
ThinkNode_ConditionalFunc
C
ThinkNode_ConditionalHasFallbackLocation
C
ThinkNode_ConditionalMentalState
C
ThinkNode_ConditionalMentalStates
C
ThinkNode_ConditionalNoTarget
C
ThinkNode_FilterFlagDistance
C
ThinkNode_FilterPriority
C
ThinkNode_JobGiver
C
ThinkNode_Priority
C
ThinkNode_PrioritySorter
C
ThinkNode_Random
C
ThinkNode_Subtree
C
ThinkNode_SubtreesByTag
C
ThinkNode_Tagger
C
ThinkResult
C
Toil
C
Toils_Haul
►
N
Grammar
C
Rule
C
Rule_File
C
Rule_List
C
Rule_Number
C
Rule_PersonName
C
Rule_String
C
RulePack
►
N
Noise
C
Abs
C
AbsLatitudeCurve
C
Add
C
Arbitrary
C
Billow
C
Blend
C
Cache
C
Checker
C
Clamp
C
Const
C
Curve
C
CurveFromAxis
C
CurveSimple
C
Cylinders
C
Displace
C
DistanceFromPlanetViewCenter
C
DistFromAxis
C
Exponent
C
Filter
C
Invert
C
Max
C
Min
C
ModuleBase
C
Multiply
C
Noise2D
C
OneMinus
C
Perlin
C
Power
C
PowerKeepSign
C
RidgedMultifractal
C
Rotate
C
Scale
C
ScaleBias
C
Select
C
Spheres
C
SqueezeHorizontally
C
SqueezeVertically
C
Subtract
C
Terrace
C
Translate
C
Turbulence
C
Voronoi
►
N
Sound
C
AudioGrain
C
AudioGrain_Clip
C
AudioGrain_Folder
C
AudioGrain_Silence
C
AudioSourcePool
C
AudioSourcePoolCamera
C
AudioSourcePoolWorld
C
ISizeReporter
C
ResolvedGrain
C
ResolvedGrain_Clip
C
ResolvedGrain_Silence
C
ReverbSetup
C
Sample
C
SampleOneShot
C
SampleOneShotManager
C
SampleSustainer
C
SoundFilter
C
SoundFilterEcho
C
SoundFilterHighPass
C
SoundFilterLowPass
C
SoundFilterReverb
C
SoundInfo
C
SoundParameterMapping
C
SoundParams
C
SoundParamSource
C
SoundParamSource_AggregateSize
C
SoundParamSource_CameraAltitude
C
SoundParamSource_External
C
SoundParamSource_MusicPlayingFadeOut
C
SoundParamSource_OutdoorTemperature
C
SoundParamSource_Perlin
C
SoundParamSource_Random
C
SoundParamSource_SourceAge
C
SoundParamTarget
C
SoundParamTarget_Pitch
C
SoundParamTarget_PropertyEcho
C
SoundParamTarget_PropertyHighPass
C
SoundParamTarget_PropertyLowPass
C
SoundParamTarget_PropertyReverb
C
SoundParamTarget_Volume
C
SoundRoot
C
SoundSizeAggregator
C
SubSoundDef
C
SubSustainer
C
Sustainer
C
SustainerManager
C
SustainerScopeFader
►
N
Steam
C
WorkshopItem
C
WorkshopItem_Mod
C
WorkshopItem_NotInstalled
C
WorkshopItem_Scenario
C
WorkshopItemHook
C
WorkshopUploadable
C
AcceptanceReport
C
ActiveTip
C
AddedBodyPartProps
C
Area
C
AreaManager
C
AttachableThing
C
AutoBuildRoofAreaSetter
C
BodyDef
C
BodyPartDef
C
BodyPartGroupDef
C
BodyPartRecord
C
BodyPartToDrop
C
BoolGrid
C
BuildableDef
C
Building
C
ByteGrid
C
CachedTempInfo
C
CameraDriver
C
CameraMapConfig
C
CameraMapConfig_ContinuousPan
C
CameraMapConfig_Normal
C
CameraShaker
C
CameraSwooper
C
CellBoolDrawer
C
CellIndices
C
CellLine
►
C
CellRect
C
CellRectIterator
C
Enumerator
C
ColorGenerator
C
ColorGenerator_Options
C
ColorGenerator_Single
C
ColorGenerator_StandardApparel
C
ColorGenerator_White
C
ColorInt
C
ColorOption
C
Command
C
Command_Action
C
Command_SetPlantToGrow
C
Command_Settle
C
Command_Target
C
Command_Toggle
C
CompAttachBase
C
CompColorable
C
CompEquippable
C
CompGlower
C
CompHeatPusher
C
CompHeatPusherPowered
C
CompLifespan
C
CompProperties
C
CompProperties_HeatPusher
C
CompProperties_Lifespan
C
CompProperties_TemperatureDamaged
C
CompressibilityDecider
C
CompTemperatureDamaged
C
Corpse
C
CoverGrid
C
CoverInfo
C
CreditRecord_Role
C
CreditRecord_Space
C
CreditRecord_Text
C
CreditRecord_Title
C
CreditsEntry
C
CurveMark
C
CurvePoint
C
DamageDef
C
DamageDefAdditionalHediff
C
DamageFlasher
C
DamageGraphicData
C
DamageInfo
C
DamageMultiplier
C
DamageWorker
C
DamageWorker_AddGlobal
C
DamageWorker_AddInjury
C
DamageWorker_Extinguish
C
DamageWorker_Flame
C
DeathActionWorker
C
DebugCellDrawer
C
DebugLogsUtility
C
DebugMenuOption
C
DebugTool
C
DebugWindowsOpener
C
DeepResourceGrid
C
Def
C
DefaultEmptyListAttribute
C
DefaultFloatRangeAttribute
C
DefaultValueAttribute
C
DefInjectionPackage
C
DefMap
C
DefPackage
C
DescriptionAttribute
C
Designation
C
DesignationCategoryDef
C
DesignationDef
C
DesignationDragger
C
DesignationManager
C
Designator
C
DesignatorManager
C
Dialog_ChangeNameTriple
C
Dialog_DebugActionsMenu
C
Dialog_DebugLogMenu
C
Dialog_DebugOptionLister
C
Dialog_DebugOptionListLister
C
Dialog_DebugSettingsMenu
C
Dialog_DebugTables
C
Dialog_InfoCard
C
Dialog_MessageBox
C
Dialog_NodeTree
C
Dialog_OptionLister
C
Dialog_PackageSelector
C
Dialog_Rename
C
Dialog_RenameArea
C
Dialog_RenamePackage
C
Dialog_RenameZone
C
Dialog_ResolutionConfirm
C
Dialog_Slider
C
DiaNode
C
DiaNodeList
C
DiaNodeMold
C
DiaOption
C
DiaOptionMold
C
DynamicDrawManager
C
EdgeSpan
C
EdificeGrid
C
Editable
C
EditorHiddenAttribute
C
EditorNullableAttribute
C
EditorReplaceableAttribute
C
EditorShowClassNameAttribute
C
EditSliderRangeAttribute
C
EditWindow
C
EditWindow_CurveEditor
C
EditWindow_DebugInspector
C
EditWindow_Log
C
EditWindow_PackageEditor
C
Effecter
C
EffecterDef
C
Entity
C
ExitMapGrid
C
Explosion
C
ExplosionManager
C
ExtraMeleeDamage
C
FastEntityTypeComparer
C
FastPriorityQueue
C
FastVector2Comparer
C
FeedbackFloaters
C
FeedbackItem
C
FeedbackItem_FoodGain
C
FeedbackItem_HealthGain
C
FloatMenu
C
FloatMenuMap
C
FloatMenuOption
C
FloatMenuWorld
C
FloatRange
C
FloodFiller
C
FloodFillRange
C
FloodFillRangeQueue
C
FloodUnfogResult
C
FogGrid
C
Game
C
GameInfo
C
GameInitData
C
GenStep
C
GenStep_RandomSelector
C
GenStep_Scatterer
C
GenStep_ScatterThings
C
GenStep_TerrainPatches
C
GenStepDef
C
Gizmo
C
GizmoResult
C
GlowFlooder
C
GlowGrid
C
Graphic
C
Graphic_Appearances
C
Graphic_Cluster
C
Graphic_Collection
C
Graphic_Flicker
C
Graphic_Linked
C
Graphic_LinkedCornerFiller
C
Graphic_Mote
C
Graphic_Multi
C
Graphic_Random
C
Graphic_RandomRotated
C
Graphic_Shadow
C
Graphic_Single
C
Graphic_StackCount
C
Graphic_Terrain
C
GraphicData
C
GraphicDatabaseHeadRecords
C
GraphicMeshSet
C
GraphicRequest
C
GridLayout
C
HealthTunings
C
Hediff
C
Hediff_AddedPart
C
Hediff_Alcohol
C
Hediff_Hangover
C
Hediff_Implant
C
Hediff_Injury
C
Hediff_MissingPart
C
Hediff_Pregnant
C
HediffComp
C
HediffComp_Disappears
C
HediffComp_Discoverable
C
HediffComp_DrugEffectFactor
C
HediffComp_Effecter
C
HediffComp_GetsOld
C
HediffComp_GrowthMode
C
HediffComp_HealOldWounds
C
HediffComp_Immunizable
C
HediffComp_Infecter
C
HediffComp_SelfHeal
C
HediffComp_SeverityPerDay
C
HediffComp_TendDuration
C
HediffComp_VerbGiver
C
HediffCompProperties
C
HediffCompProperties_Disappears
C
HediffCompProperties_Discoverable
C
HediffCompProperties_DrugEffectFactor
C
HediffCompProperties_Effecter
C
HediffCompProperties_GetsOld
C
HediffCompProperties_GrowthMode
C
HediffCompProperties_HealOldWounds
C
HediffCompProperties_Immunizable
C
HediffCompProperties_Infecter
C
HediffCompProperties_SelfHeal
C
HediffCompProperties_SeverityPerDay
C
HediffCompProperties_TendDuration
C
HediffCompProperties_VerbGiver
C
HediffDef
C
HediffGiver
C
HediffGiver_Birthday
C
HediffGiver_Bleeding
C
HediffGiver_BrainInjury
C
HediffGiver_Heat
C
HediffGiver_Hypothermia
C
HediffGiver_Random
C
HediffGiver_RandomAgeCurved
C
HediffGiver_RandomDrugEffect
C
HediffSet
C
HediffStage
C
HediffWithComps
C
ICellBoolGiver
C
IExposable
C
IFullPoolable
C
IgnoreSavedElementAttribute
C
ILoadReferenceable
C
ImmediateWindow
C
ImmunityHandler
C
ImmunityRecord
C
IngredientCount
C
IngredientValueGetter
C
IngredientValueGetter_Nutrition
C
IngredientValueGetter_Volume
C
InjuryProps
C
InspectTabBase
C
IntRange
C
IntVec2
C
IntVec3
C
ISelectable
C
IStrippable
C
IThingContainerOwner
C
IVerbOwner
C
JitterHandler
C
JobDef
C
KeyBindingCategoryDef
C
KeyBindingData
C
KeyBindingDef
C
KeyPrefs
C
KeyPrefsData
C
LabelValue
C
LanguageInfo
C
LanguageWorker
C
LanguageWorker_Default
C
LanguageWorker_English
C
LanguageWorker_Russian
C
LayerSubMesh
C
Letter
C
LetterStack
C
LifeStageAge
C
LinkGrid
C
ListableOption
C
ListableOption_WebLink
C
ListerBuildings
C
ListerThings
C
Listing
C
Listing_Lines
C
Listing_ScenEdit
C
Listing_Standard
C
Listing_Tree
C
Listing_TreeDefs
C
Listing_TreeThingFilter
C
LoadableXmlAsset
C
LoadAliasAttribute
C
LoadedContentItem
C
LoadedLanguage
C
LocalTargetInfo
C
LogMessage
C
LogMessageQueue
C
Map
C
MapCellsInRandomOrder
C
MapComponent
C
MapConditionDef
C
MapDrawer
C
MapFileCompressor
C
MapGeneratorDef
C
MapGenFloatGrid
C
MapInfo
C
MapPawns
C
MapTemperature
C
MaterialRequest
C
MentalBreakDef
C
MentalBreaker
C
MentalBreakWorker
C
MentalBreakWorker_BingingDrug
C
MentalStateDef
C
MentalStateGiver
C
MentalStateWorker
C
MentalStateWorker_BingingDrug
C
MentalStateWorker_BingingFood
C
MentalStateWorker_WanderOwnRoom
C
ModAssemblyHandler
C
ModContentHolder
C
ModContentPack
C
ModMetaData
C
Mote
C
MoteAttachLink
C
MoteCounter
C
MoteDualAttached
C
MoteProperties
C
MoteText
C
MoteThrown
C
MouseoverReadout
C
MustTranslateAttribute
C
Name
C
NameSingle
C
NameTriple
C
NoTranslateAttribute
C
Pair
C
Pawn
C
Pawn_AgeTracker
C
Pawn_CallTracker
C
Pawn_CarryTracker
C
Pawn_DrawTracker
C
Pawn_EquipmentTracker
C
Pawn_HealthTracker
C
Pawn_InventoryTracker
C
Pawn_StanceTracker
C
PawnCapacitiesHandler
C
PawnCapacityDef
C
PawnCapacityModifier
C
PawnDestinationManager
C
PawnDownedWiggler
C
PawnGenerationRequest
C
PawnGraphicSet
C
PawnHeadOverlays
C
PawnInventoryOption
C
PawnKindDef
C
PawnKindLifeStage
C
PawnLeaner
C
PawnRenderer
C
PawnRotator
C
PawnTweener
C
PawnUIOverlay
►
C
PhysicalInteractionReservationManager
C
PhysicalInteractionReservation
C
PlaceWorker
C
PlayLog
C
PlayLogEntry
C
PlayLogEntry_Interaction
C
PrefsData
C
PriorityWork
C
Projectile
C
Projectile_Explosive
C
ProjectileProperties
C
RaceProperties
C
RandomGenStepSelectorOption
C
RandomNumberGenerator
C
RandomNumberGenerator_BasicHash
C
Reachability
C
RealtimeMoteList
C
RecipeDef
C
RecipeMakerProperties
C
RecipeWorker
C
RecipeWorkerCounter
C
RecipeWorkerCounter_MakeStoneBlocks
C
RectTrigger
C
Region
C
RegionAndRoomUpdater
C
RegionDirtyer
C
RegionGrid
C
RegionLink
C
RegionLinkDatabase
C
RegionMaker
C
RememberedCameraPos
C
ResearchMod
C
ResearchProjectDef
C
ReverseDesignatorDatabase
C
RoofCollapseBuffer
C
RoofCollapseBufferResolver
C
RoofDef
C
RoofGrid
C
Room
C
RoomRoleDef
C
RoomRoleWorker
C
RoomStatDef
C
RoomStatScoreStage
C
RoomStatWorker
C
RoomTempTracker
C
Root
C
Root_Entry
C
Root_Play
C
Rot4
C
RulePackDef
C
SavedGameLoader
C
SaveFileInfo
C
ScatterableDef
C
ScattererValidator
C
ScattererValidator_Buildable
C
ScattererValidator_NoNonNaturalEdifices
C
ScreenshotModeHandler
C
Scribe_Deep
C
ScribeMetaHeaderUtility
C
Section
C
SectionLayer
C
SectionLayer_BuildingsDamage
C
SectionLayer_FogOfWar
C
SectionLayer_LightingOverlay
C
SectionLayer_TerrainScatter
C
SectionLayer_Things
C
SectionLayer_ThingsGeneral
C
ShadowData
C
ShootLine
C
ShotReport
C
SimpleCurve
C
SimpleCurveDrawerStyle
C
SimpleCurveDrawInfo
C
SimpleCurveView
C
SkillGain
C
SkillRequirement
C
SkyColorSet
C
SkyManager
C
SkyOverlay
C
SkyTarget
C
SnowGrid
C
SongDef
C
SoundDef
C
SpecialThingFilterDef
C
SpecialThingFilterWorker
C
Stance
C
Stance_Busy
C
Stance_Cooldown
C
Stance_Mobile
C
Stance_Warmup
C
StaticConstructorOnStartup
C
StuffProperties
C
SubEffecter
C
SubEffecter_DrifterEmote
C
SubEffecter_DrifterEmoteChance
C
SubEffecter_DrifterEmoteContinuous
C
SubEffecter_DrifterEmoteTriggered
C
SubEffecter_InteractSymbol
C
SubEffecter_ProgressBar
C
SubEffecter_SoundTriggered
C
SubEffecter_Sprayer
C
SubEffecter_SprayerChance
C
SubEffecter_SprayerContinuous
C
SubEffecter_SprayerTriggered
C
SubEffecter_Sustainer
C
SubEffecterDef
C
SummaryHealthHandler
C
SurpriseAttackProps
C
TableDataGetter
C
TabRecord
C
TargetInfo
C
TemperatureCache
C
TerrainDef
C
TerrainGrid
C
TextureAndColor
C
Thing
C
ThingCategoryDef
C
ThingComp
C
ThingContainer
C
ThingCount
C
ThingCountClass
C
ThingDef
C
ThingDefComparer
C
ThingFilter
C
ThingGrid
C
ThingOverlays
C
ThingRequest
C
ThingStackPart
C
ThingStackPartClass
C
ThingWithComps
C
ThinkTreeDef
C
ThreadLocalDeepProfiler
C
TickList
C
TickManager
C
TimeSlower
C
TipSignal
C
TooltipGiverList
C
TraverseParms
C
TreeNode
C
TreeNode_Editor
C
TreeNode_ThingCategory
C
Triangulator
C
UIMenuBackground
C
UIRoot
C
UIRoot_Entry
C
UnfinishedThing
C
UnsavedAttribute
C
Verb
C
Verb_LaunchProjectile
C
Verb_Shoot
C
VerbProperties
C
VerbTracker
C
WeatherDef
C
WeatherEvent
C
WeatherEventHandler
C
WeatherEventMaker
C
WeatherWorker
C
WidgetRow
C
WindManager
C
Window
C
WindowResizer
C
WindowStack
C
WorkTypeDef
C
Zone
C
ZoneManager
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