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IntRange | ShedSizeRange = new IntRange(3, 10) |
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IntRange | WallLengthRange = new IntRange(4, 14) |
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int | count = -1 |
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FloatRange | countPer10kCellsRange = FloatRange.Zero |
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bool | nearPlayerStart |
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bool | nearMapCenter |
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float | minSpacing = 10f |
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bool | spotMustBeStandable |
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int | minDistToPlayerStart |
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int | minEdgeDist |
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int | extraNoBuildEdgeDist |
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List< ScattererValidator > | validators = new List<ScattererValidator>() |
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bool | allowOnWater = true |
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bool | warnOnFail = true |
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override bool | CanScatterAt (IntVec3 c, Map map) |
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override void | ScatterAt (IntVec3 c, Map map, int stackCount=1) |
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int | CalculateFinalCount (Map map) |
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bool | NearUsedSpot (IntVec3 c, float dist) |
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virtual bool | TryFindScatterCell (Map map, out IntVec3 result) |
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void | DebugForceScatterAt (IntVec3 loc) |
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override void | Generate (Map map) |
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static int | CountFromPer10kCells (float countPer10kCells, Map map, int mapSize=-1) |
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List< IntVec3 > | usedSpots = new List<IntVec3>() |
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The documentation for this class was generated from the following file:
- RimWorld/GenStep_ScatterRuinsSimple.cs