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override IEnumerable< IncidentDef > | RandomizableIncidents () |
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void | DoIncidentEditInterface (Rect rect) |
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virtual ScenPart | CopyForEditingInner () |
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override string | IncidentTag [get] |
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IncidentDef | Incident [get] |
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abstract string | IncidentTag [get] |
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virtual string | Label [get] |
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static float | RowHeight [get] |
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override bool | CanCoexistWith (ScenPart other) |
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override void | DoEditInterface (Listing_ScenEdit listing) |
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override void | ExposeData () |
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override IEnumerable< string > | GetSummaryListEntries (string tag) |
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override void | Randomize () |
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override string | Summary (Scenario scen) |
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override bool | TryMerge (ScenPart other) |
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virtual bool | AllowPlayerStartingPawn (Pawn pawn) |
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virtual IEnumerable< string > | ConfigErrors () |
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ScenPart | CopyForEditing () |
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virtual void | GenerateIntoMap (Map map) |
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virtual IEnumerable< Page > | GetConfigPages () |
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virtual void | Notify_PawnDied (Corpse corpse) |
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virtual void | Notify_PawnGenerated (Pawn pawn, PawnGenerationContext context) |
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virtual IEnumerable< Thing > | PlayerStartingThings () |
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virtual void | PostGameStart () |
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virtual void | PostMapGenerate (Map map) |
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virtual void | PostWorldLoad () |
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virtual void | PreConfigure () |
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virtual void | PreMapGenerate () |
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virtual void | Tick () |
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ScenPartDef | def |
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bool | visible = true |
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bool | summarized |
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IncidentDef | incident |
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The documentation for this class was generated from the following file:
- RimWorld/ScenPart_DisableIncident.cs