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| TradeShip (TraderKindDef def) |
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void | AddToStock (Thing thing, Pawn playerNegotiator) |
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void | ChangeCountHeldOf (ThingDef thingDef, ThingDef stuffDef, int count) |
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IEnumerable< Thing > | ColonyThingsWillingToBuy (Pawn playerNegotiator) |
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int | CountHeldOf (ThingDef thingDef, ThingDef stuffDef=null) |
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override void | Depart () |
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override void | ExposeData () |
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void | GenerateThings () |
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override string | GetCallLabel () |
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void | GiveSoldThingToPlayer (Thing toGive, Thing originalThingFromStock, Pawn playerNegotiator) |
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override void | PassingShipTick () |
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override string | ToString () |
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override void | TryOpenComms (Pawn negotiator) |
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string | GetInfoText () |
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string | GetUniqueLoadID () |
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bool | CanTradeNow [get] |
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override string | FullTitle [get] |
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IEnumerable< Thing > | Goods [get] |
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int | RandomPriceFactorSeed [get] |
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int | Silver [get] |
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float | TradePriceImprovementOffsetForPlayer [get] |
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TraderKindDef | TraderKind [get] |
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string | TraderName [get] |
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bool | Departed [get] |
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virtual string | FullTitle [get] |
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Verse.Map | Map [get] |
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bool | CanTradeNow [get] |
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IEnumerable< Thing > | Goods [get] |
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int | RandomPriceFactorSeed [get] |
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float | TradePriceImprovementOffsetForPlayer [get] |
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TraderKindDef | TraderKind [get] |
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string | TraderName [get] |
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The documentation for this class was generated from the following file: