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void | Add (Window window) |
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bool | GetsInput (Window window) |
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Window | GetWindowAt (Vector2 pos) |
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void | HandleEventsHighPriority () |
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void | ImmediateWindow (int ID, Rect rect, WindowLayer layer, Action doWindowFunc, bool doBackground=true, bool absorbInputAroundWindow=false, float shadowAlpha=1f) |
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bool | IsOpen< WindowType > () |
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bool | IsOpen (Type type) |
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void | Notify_ClickedInsideWindow (Window window) |
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void | Notify_GameStartDialogClosed () |
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void | Notify_GameStartDialogOpened () |
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void | Notify_PressedEscape () |
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bool | TryRemove (Type windowType, bool doCloseSound=true) |
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bool | TryRemove (Window window, bool doCloseSound=true) |
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bool | TryRemoveAssignableFromType (Type windowType, bool doCloseSound=true) |
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WindowType | WindowOfType< WindowType > () |
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void | WindowStackOnGUI () |
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void | WindowsUpdate () |
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bool | AnyWindowWantsRenderedWorld [get] |
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int | Count [get] |
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bool | CurrentWindowGetsInput [get] |
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Verse.FloatMenu | FloatMenu [get] |
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Window | this[int index] [get] |
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bool | MouseObscuredNow [get] |
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bool | NonImmediateDialogWindowOpen [get] |
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float | SecondsSinceClosedGameStartDialog [get] |
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IList< Window > | Windows [get] |
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bool | WindowsForcePause [get] |
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bool | WindowsPreventCameraMotion [get] |
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bool | WindowsPreventDrawTutor [get] |
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The documentation for this class was generated from the following file: