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Type | workerClass = typeof(DamageWorker) |
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bool | externalViolence |
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bool | hasForcefulImpact = true |
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bool | harmsHealth = true |
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bool | makesBlood = true |
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bool | battleWound |
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float | incapChanceMultiplier = 1f |
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bool | canInterruptJobs = true |
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string | deathMessage = "{0} has been killed." |
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ImpactSoundType | impactSoundType |
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DamageArmorCategory | armorCategory |
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bool | spreadOut |
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bool | isExplosive |
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int | explosionDamage = 10 |
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float | explosionSnowMeltAmount = 1f |
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float | explosionBuildingDamageFactor = 1f |
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bool | explosionAffectOutsidePartsOnly = true |
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ThingDef | explosionCellMote |
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Color | explosionColorCenter = Color.white |
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Color | explosionColorEdge = Color.white |
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ThingDef | explosionInteriorMote |
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float | explosionHeatEnergyPerCell |
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SoundDef | soundExplosion |
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bool | harmAllLayersUntilOutside |
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bool | hasChanceToAdditionallyDamageInnerSolidParts |
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HediffDef | hediff |
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HediffDef | hediffSkin |
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HediffDef | hediffSolid |
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List< DamageDefAdditionalHediff > | additionalHediffs |
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const string | DefaultDefName = "UnnamedDef" |
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string | defName = "UnnamedDef" |
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string | label |
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string | description |
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ushort | shortHash |
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ushort | index = 65535 |
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ushort | debugRandomId = (ushort)Rand.RangeInclusive(0, 65535) |
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virtual void | ClearCachedData () |
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override IEnumerable< string > | ConfigErrors () |
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override int | GetHashCode () |
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virtual IEnumerable< StatDrawEntry > | SpecialDisplayStats () |
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override string | ToString () |
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virtual void | PostLoad () |
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virtual void | ResolveReferences () |
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The documentation for this class was generated from the following file: