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override IEnumerable< Thing > | GetTargets (Thing targetChosenByPlayer=null) |
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bool | BaseTargetValidator (Thing t) |
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override void | DoEffect (Pawn usedBy) |
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override bool | SelectedUseOption (Pawn p) |
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virtual bool | AllowStackWith (Thing other) |
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virtual IEnumerable< FloatMenuOption > | CompFloatMenuOptions (Pawn selPawn) |
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virtual IEnumerable< Gizmo > | CompGetGizmosExtra () |
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virtual string | CompInspectStringExtra () |
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virtual void | CompPrintForPowerGrid (SectionLayer layer) |
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virtual void | CompTick () |
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virtual void | CompTickRare () |
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virtual string | GetDescriptionPart () |
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virtual void | Initialize (CompProperties props) |
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virtual void | PostDeSpawn (Map map) |
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virtual void | PostDestroy (DestroyMode mode, Map previousMap) |
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virtual void | PostDraw () |
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virtual void | PostDrawExtraSelectionOverlays () |
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virtual void | PostExposeData () |
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virtual void | PostIngested (Pawn ingester) |
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virtual void | PostPostApplyDamage (DamageInfo dinfo, float totalDamageDealt) |
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virtual void | PostPreApplyDamage (DamageInfo dinfo, out bool absorbed) |
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virtual void | PostPrintOnto (SectionLayer layer) |
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virtual void | PostSpawnSetup () |
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virtual void | PostSplitOff (Thing piece) |
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virtual void | PreAbsorbStack (Thing otherStack, int count) |
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virtual void | PrePreTraded (TradeAction action, Pawn playerNegotiator, ITrader trader) |
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virtual void | ReceiveCompSignal (string signal) |
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override string | ToString () |
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virtual string | TransformLabel (string label) |
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ThingWithComps | parent |
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CompProperties | props |
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override bool | PlayerChoosesTarget [get] |
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abstract bool | PlayerChoosesTarget [get] |
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virtual float | OrderPriority [get] |
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The documentation for this class was generated from the following file:
- RimWorld/CompTargetable_AllAnimalsOnTheMap.cs