|
void | AffectGoodwillWith (Faction other, float goodwillChange) |
|
void | DebugDrawOnMap () |
|
string | DebugString () |
|
void | ExposeData () |
|
void | FactionTick () |
|
void | GenerateNewLeader () |
|
ByteGrid | GetAvoidGridBasic (Map map) |
|
ByteGrid | GetAvoidGridSmart (Map map) |
|
string | GetCallLabel () |
|
string | GetInfoText () |
|
string | GetUniqueLoadID () |
|
float | GoodwillWith (Faction other) |
|
bool | HasPredatorRecentlyAttackedAnyone (Pawn predator) |
|
void | Notify_LeaderDied () |
|
void | Notify_LeaderLost () |
|
void | Notify_MapRemoved (Map map) |
|
void | Notify_MemberCaptured (Pawn member, Faction violator) |
|
void | Notify_MemberTookDamage (Pawn member, DamageInfo dinfo) |
|
FactionRelation | RelationWith (Faction other, bool allowNull=false) |
|
void | RemoveAllRelations () |
|
void | SetHostileTo (Faction other, bool hostile) |
|
override string | ToString () |
|
void | TryMakeInitialRelationsWith (Faction other) |
|
void | TryOpenComms (Pawn negotiator) |
|
|
UnityEngine.Color | Color [get] |
|
bool | HasName [get] |
|
bool | IsPlayer [get] |
|
string | Name [get, set] |
|
static Faction | OfInsects [get] |
|
static Faction | OfMechanoids [get] |
|
static Faction | OfPlayer [get] |
|
static Faction | OfPlayerSilentFail [get] |
|
float | PlayerGoodwill [get] |
|
FactionTacticalMemory | TacticalMemory [get] |
|
The documentation for this class was generated from the following file: