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| Dialog_Negotiation (Pawn negotiator, ICommunicable commTarget, DiaNode startNode, bool radioMode) |
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override void | DoWindowContents (Rect inRect) |
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| Dialog_NodeTree (DiaNode nodeRoot, bool delayInteractivity=false, bool radioMode=false) |
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override void | DoWindowContents (Rect inRect) |
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void | GotoNode (DiaNode node) |
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override void | PostClose () |
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override void | PreClose () |
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override void | WindowOnGUI () |
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virtual bool | CausesMessageBackground () |
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virtual void | Close (bool doCloseSound=true) |
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virtual void | ExtraOnGUI () |
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virtual void | Notify_ResolutionChanged () |
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virtual void | PostOpen () |
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virtual void | PreOpen () |
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virtual void | WindowUpdate () |
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Pawn | negotiator |
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ICommunicable | commTarget |
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DiaNode | curNode |
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const float | StandardMargin = 18f |
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readonly Vector2 | CloseButSize = new Vector2(120f, 40f) |
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override Vector2 | InitialSize [get] |
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override Vector2 | InitialSize [get] |
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virtual Vector2 | InitialSize [get] |
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virtual bool | IsDebug [get] |
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virtual float | Margin [get] |
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Action | closeAction |
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Color | screenFillColor = Color.clear |
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WindowLayer | layer = WindowLayer.Dialog |
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string | optionalTitle |
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bool | doCloseX |
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bool | doCloseButton |
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bool | closeOnEscapeKey = true |
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bool | closeOnClickedOutside |
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bool | forcePause |
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bool | preventCameraMotion = true |
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bool | preventDrawTutor |
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bool | doWindowBackground = true |
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bool | onlyOneOfTypeAllowed = true |
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bool | absorbInputAroundWindow |
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bool | resizeable |
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bool | draggable |
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bool | drawShadow = true |
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bool | focusWhenOpened = true |
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float | shadowAlpha = 1f |
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SoundDef | soundAppear |
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SoundDef | soundClose |
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SoundDef | soundAmbient |
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bool | silenceAmbientSound |
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bool | wantsRenderedWorld |
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int | ID |
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Rect | windowRect |
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void | DrawNode (Rect rect) |
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virtual void | SetInitialSizeAndPosition () |
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The documentation for this class was generated from the following file:
- RimWorld/Dialog_Negotiation.cs