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bool | Contains (Pawn p) |
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void | DiscardIfUnimportant (Pawn pawn) |
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void | ExposeData () |
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IEnumerable< Pawn > | GetPawnsBySituation (WorldPawnSituation situation) |
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int | GetPawnsBySituationCount (WorldPawnSituation situation) |
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WorldPawnSituation | GetSituation (Pawn p) |
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bool | IsBeingDiscarded (Pawn p) |
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void | LogWorldPawns () |
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void | PassToWorld (Pawn pawn, PawnDiscardDecideMode discardMode=0) |
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void | RemovePawn (Pawn p) |
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void | WorldPawnsTick () |
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IEnumerable< Pawn > | AllPawnsAlive [get] |
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IEnumerable< Pawn > | AllPawnsAliveOrDead [get] |
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IEnumerable< Pawn > | AllPawnsDead [get] |
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The documentation for this class was generated from the following file:
- RimWorld/Planet/WorldPawns.cs