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float | CommonalityOfAnimal (PawnKindDef animalDef) |
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float | CommonalityOfDisease (IncidentDef diseaseInc) |
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float | CommonalityOfPlant (ThingDef plantDef) |
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bool | IsPackAnimalAllowed (ThingDef pawn) |
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virtual void | ClearCachedData () |
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override IEnumerable< string > | ConfigErrors () |
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override int | GetHashCode () |
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virtual IEnumerable< StatDrawEntry > | SpecialDisplayStats () |
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override string | ToString () |
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virtual void | PostLoad () |
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virtual void | ResolveReferences () |
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Type | workerClass |
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bool | implemented = true |
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bool | canBuildBase = true |
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float | animalDensity |
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float | plantDensity |
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float | diseaseMtbDays = 60f |
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float | factionBaseSelectionWeight = 1f |
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bool | impassable |
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SimpleCurve | pathCost |
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List< WeatherCommonalityRecord > | baseWeatherCommonalities = new List<WeatherCommonalityRecord>() |
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List< TerrainThreshold > | terrainsByFertility = new List<TerrainThreshold>() |
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List< SoundDef > | soundsAmbient = new List<SoundDef>() |
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List< TerrainPatchMaker > | terrainPatchMakers = new List<TerrainPatchMaker>() |
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bool | hideTerrain |
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string | texture |
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const string | DefaultDefName = "UnnamedDef" |
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string | defName = "UnnamedDef" |
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string | label |
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string | description |
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ushort | shortHash |
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ushort | index = 65535 |
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ushort | debugRandomId = (ushort)Rand.RangeInclusive(0, 65535) |
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IEnumerable< PawnKindDef > | AllWildAnimals [get] |
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IEnumerable< ThingDef > | AllWildPlants [get] |
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Material | DrawMaterial [get] |
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BiomeWorker | Worker [get] |
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string | LabelCap [get] |
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The documentation for this class was generated from the following file: