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override IEnumerable< string > | ConfigErrors () |
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float | GetHitChanceFactorFor (DamageDef damage) |
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float | GetMaxHealth (Pawn pawn) |
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bool | IsSkinCovered (BodyPartRecord part, HediffSet body) |
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bool | IsSolid (BodyPartRecord part, List< Hediff > hediffs) |
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virtual void | ClearCachedData () |
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override IEnumerable< string > | ConfigErrors () |
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override int | GetHashCode () |
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virtual IEnumerable< StatDrawEntry > | SpecialDisplayStats () |
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override string | ToString () |
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virtual void | PostLoad () |
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virtual void | ResolveReferences () |
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int | hitPoints = 100 |
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float | oldInjuryBaseChance = 0.2f |
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float | bleedingRateMultiplier = 1f |
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bool | useDestroyedOutLabel |
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ThingDef | spawnThingOnRemoved |
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bool | dontSuggestAmputation |
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float | frostbiteVulnerability |
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bool | beautyRelated |
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bool | isAlive = true |
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Dictionary< DamageDef, float > | hitChanceFactors |
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const string | DefaultDefName = "UnnamedDef" |
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string | defName = "UnnamedDef" |
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string | label |
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string | description |
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ushort | shortHash |
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ushort | index = 65535 |
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ushort | debugRandomId = (ushort)Rand.RangeInclusive(0, 65535) |
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List< Pair< PawnCapacityDef, string > > | Activities [get] |
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bool | IsDelicate [get] |
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string | LabelCap [get] |
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The documentation for this class was generated from the following file: