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bool | CanLinkTo (Thing facility) |
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bool | CanPotentiallyLinkTo (ThingDef facilityDef, IntVec3 facilityPos, Rot4 facilityRot) |
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void | DrawRedLineToPotentiallySupplantedFacility (ThingDef facilityDef, IntVec3 facilityPos, Rot4 facilityRot) |
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float | GetStatOffset (StatDef stat) |
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void | GetStatsExplanation (StatDef stat, StringBuilder sb) |
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bool | IsFacilityActive (Thing facility) |
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bool | IsValidFacilityForMe (Thing facility) |
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void | Notify_FacilityDespawned () |
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void | Notify_LinkRemoved (Thing thing) |
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void | Notify_LOSBlockerSpawnedOrDespawned () |
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void | Notify_NewLink (Thing facility) |
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void | Notify_ThingChanged () |
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override void | PostDeSpawn (Map map) |
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override void | PostDrawExtraSelectionOverlays () |
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override void | PostSpawnSetup () |
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virtual bool | AllowStackWith (Thing other) |
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virtual IEnumerable< FloatMenuOption > | CompFloatMenuOptions (Pawn selPawn) |
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virtual IEnumerable< Gizmo > | CompGetGizmosExtra () |
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virtual string | CompInspectStringExtra () |
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virtual void | CompPrintForPowerGrid (SectionLayer layer) |
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virtual void | CompTick () |
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virtual void | CompTickRare () |
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virtual string | GetDescriptionPart () |
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virtual void | Initialize (CompProperties props) |
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virtual void | PostDestroy (DestroyMode mode, Map previousMap) |
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virtual void | PostDraw () |
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virtual void | PostExposeData () |
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virtual void | PostIngested (Pawn ingester) |
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virtual void | PostPostApplyDamage (DamageInfo dinfo, float totalDamageDealt) |
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virtual void | PostPreApplyDamage (DamageInfo dinfo, out bool absorbed) |
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virtual void | PostPrintOnto (SectionLayer layer) |
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virtual void | PostSplitOff (Thing piece) |
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virtual void | PreAbsorbStack (Thing otherStack, int count) |
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virtual void | PrePreTraded (TradeAction action, Pawn playerNegotiator, ITrader trader) |
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virtual void | ReceiveCompSignal (string signal) |
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override string | ToString () |
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virtual string | TransformLabel (string label) |
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static bool | CanPotentiallyLinkTo_Static (Thing facility, ThingDef myDef, IntVec3 myPos, Rot4 myRot) |
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static bool | CanPotentiallyLinkTo_Static (ThingDef facilityDef, IntVec3 facilityPos, Rot4 facilityRot, ThingDef myDef, IntVec3 myPos, Rot4 myRot) |
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static void | DrawLinesToPotentialThingsToLinkTo (ThingDef myDef, IntVec3 myPos, Rot4 myRot, Map map) |
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static IEnumerable< Thing > | PotentialThingsToLinkTo (ThingDef myDef, IntVec3 myPos, Rot4 myRot, Map map) |
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