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| Pawn_MindState (Pawn pawn) |
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void | ExposeData () |
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IEnumerable< Gizmo > | GetGizmos () |
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void | MindStateTick () |
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void | Notify_DamageTaken (DamageInfo dinfo) |
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void | Notify_OutfitChanged () |
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void | Notify_WorkPriorityDisabled (WorkTypeDef wType) |
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void | Reset () |
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void | ResetLastDisturbanceTick () |
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Pawn | pawn |
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MentalStateHandler | mentalStateHandler |
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MentalBreaker | mentalBreaker |
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PriorityWork | priorityWork = new PriorityWork() |
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JobTag | lastJobTag |
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int | lastIngestTick = -99999 |
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int | nextApparelOptimizeTick = -99999 |
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ThinkNode | lastJobGiver |
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ThinkTreeDef | lastJobGiverThinkTree |
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WorkTypeDef | lastGivenWorkType |
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bool | canFleeIndividual = true |
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int | exitMapAfterTick = -99999 |
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int | lastDisturbanceTick = -99999 |
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IntVec3 | forcedGotoPosition = IntVec3.Invalid |
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Thing | knownExploder |
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bool | wantsToTradeWithColony |
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Thing | lastMannedThing |
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int | canLovinTick = -99999 |
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int | canSleepTick = -99999 |
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Pawn | meleeThreat |
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int | lastMeleeThreatHarmTick |
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int | lastEngageTargetTick |
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Thing | enemyTarget |
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PawnDuty | duty |
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Dictionary< int, int > | thinkData = new Dictionary<int, int>() |
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int | lastAssignedInteractTime = -99999 |
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int | lastInventoryRawFoodUseTick |
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bool | nextMoveOrderIsWait = true |
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int | lastTakeCombatEnancingDrugTick = -99999 |
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int | lastHarmTick = -99999 |
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bool | anyCloseHostilesRecently |
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bool | awokeVoluntarily |
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bool | Active [get, set] |
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bool | IsIdle [get] |
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bool | MeleeThreatStillThreat [get] |
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The documentation for this class was generated from the following file:
- Verse/AI/Pawn_MindState.cs