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override IEnumerable< Toil > | MakeNewToils () |
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string | ReportStringProcessed (string str) |
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void | AddEndCondition (Func< JobCondition > newEndCondition) |
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void | AddFailCondition (Func< bool > newFailCondition) |
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void | AddFinishAction (Action newAct) |
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void | Cleanup (JobCondition condition) |
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virtual RandomSocialMode | DesiredSocialMode () |
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void | DriverTick () |
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void | EndJobWith (JobCondition condition) |
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virtual void | ExposeData () |
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Pawn | GetActor () |
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virtual string | GetReport () |
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virtual bool | IsContinuation (Job j) |
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void | JumpToToil (Toil to) |
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virtual bool | ModifyCarriedThingDrawPos (ref Vector3 drawPos) |
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virtual void | Notify_PatherArrived () |
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virtual void | Notify_PatherFailed () |
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virtual void | Notify_StanceChanged () |
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void | Notify_Starting () |
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void | ReadyForNextToil () |
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void | SetCompleteMode (ToilCompleteMode compMode) |
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void | SetNextToil (Toil to) |
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Pawn | pawn |
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List< Func< JobCondition > > | globalFailConditions = new List<Func<JobCondition>>() |
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List< Action > | globalFinishActions = new List<Action>() |
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bool | ended |
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int | ticksLeftThisToil = 99999 |
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TargetIndex | rotateToFace = TargetIndex.A |
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bool | layingDown |
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Building_Bed | layingDownBed |
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bool | asleep |
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float | uninstallWorkLeft |
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int | debugTicksSpentThisToil |
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int | startTick = -1 |
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The documentation for this class was generated from the following file:
- RimWorld/JobDriver_ChatWithPrisoner.cs