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int | AdjustedCooldownTicks (Thing equipment) |
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int | AdjustedMeleeDamageAmount (Verb ownerVerb, Pawn attacker, Thing equipment) |
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float | GetHitChanceFactor (Thing equipment, float dist) |
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override string | ToString () |
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VerbCategory | category = VerbCategory.Nonnative |
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Type | verbClass |
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string | label |
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bool | isPrimary = true |
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float | minRange |
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float | range = 1f |
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int | burstShotCount = 1 |
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int | ticksBetweenBurstShots = 15 |
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float | noiseRadius = 3f |
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bool | hasStandardCommand |
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bool | targetable = true |
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TargetingParameters | targetParams = new TargetingParameters() |
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bool | requireLineOfSight = true |
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bool | mustCastOnOpenGround |
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bool | forceNormalTimeSpeed = true |
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bool | onlyManualCast |
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bool | stopBurstWithoutLos = true |
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SurpriseAttackProps | surpriseAttack |
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float | warmupTime |
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float | defaultCooldownTime |
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SoundDef | soundCast |
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SoundDef | soundCastTail |
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float | muzzleFlashScale |
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BodyPartGroupDef | linkedBodyPartsGroup |
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DamageDef | meleeDamageDef |
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int | meleeDamageBaseAmount = 1 |
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bool | ai_IsWeapon = true |
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bool | ai_IsIncendiary |
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bool | ai_IsBuildingDestroyer |
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ThingDef | projectileDef |
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float | forcedMissRadius |
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float | accuracyTouch = 1f |
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float | accuracyShort = 1f |
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float | accuracyMedium = 1f |
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float | accuracyLong = 1f |
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string | AccuracySummaryString [get] |
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bool | CausesTimeSlowdown [get] |
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bool | MeleeRange [get] |
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bool | NeedsLineOfSight [get] |
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The documentation for this class was generated from the following file: