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| LordToil_ExitMapBest (LocomotionUrgency locomotion=0, bool canDig=false) |
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| LordToil_ExitMap (LocomotionUrgency locomotion=0, bool canDig=false) |
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override void | UpdateAllDuties () |
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void | AddFailCondition (Func< bool > failCondition) |
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virtual void | Cleanup () |
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virtual void | Init () |
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virtual void | LordToilTick () |
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virtual void | Notify_ConstructionFailed (Pawn pawn, Frame frame, Blueprint_Build newBlueprint) |
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virtual void | Notify_PawnLost (Pawn victim, PawnLostCondition cond) |
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virtual void | Notify_ReachedDutyLocation (Pawn pawn) |
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override string | ToString () |
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virtual ThinkTreeDutyHook | VoluntaryJoinDutyHookFor (Pawn p) |
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override Verse.AI.DutyDef | DutyDef [get] |
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override bool | AllowSatisfyLongNeeds [get] |
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abstract Verse.AI.DutyDef | DutyDef [get] |
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virtual bool | AllowSatisfyLongNeeds [get] |
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virtual IntVec3 | FlagLoc [get] |
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Verse.Map | Map [get] |
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virtual bool | ShouldFail [get] |
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The documentation for this class was generated from the following file:
- Verse/AI/Group/LordToil_ExitMapBest.cs