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float | explosiveRadius = 1.9f |
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DamageDef | explosiveDamageType = DamageDefOf.Bomb |
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ThingDef | postExplosionSpawnThingDef |
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float | postExplosionSpawnChance |
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int | postExplosionSpawnThingCount = 1 |
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bool | applyDamageToExplosionCellsNeighbors |
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ThingDef | preExplosionSpawnThingDef |
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float | preExplosionSpawnChance |
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int | preExplosionSpawnThingCount = 1 |
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float | explosiveExpandPerStackcount |
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EffecterDef | explosionEffect |
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DamageDef | startWickOnDamageTaken |
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float | startWickHitPointsPercent = 0.2f |
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IntRange | wickTicks = new IntRange(140, 150) |
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float | wickScale = 1f |
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float | chanceNeverExplodeFromDamage |
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Type | compClass |
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| CompProperties (Type compClass) |
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virtual IEnumerable< string > | ConfigErrors (ThingDef parentDef) |
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virtual void | ResolveReferences (ThingDef parentDef) |
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virtual IEnumerable< StatDrawEntry > | SpecialDisplayStats () |
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The documentation for this class was generated from the following file:
- RimWorld/CompProperties_Explosive.cs