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| Noise2D (int size) |
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| Noise2D (int size, ModuleBase generator) |
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| Noise2D (int width, int height) |
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| Noise2D (int width, int height, ModuleBase generator) |
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void | Clear () |
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void | Clear (float value) |
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void | Dispose () |
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void | GenerateCylindrical (double angleMin, double angleMax, double heightMin, double heightMax) |
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void | GeneratePlanar (double left, double right, double top, double bottom) |
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void | GeneratePlanar (double left, double right, double top, double bottom, bool isSeamless) |
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void | GenerateSpherical (double south, double north, double west, double east) |
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float [,] | GetData (bool isCropped=true, int xCrop=0, int yCrop=0, bool isNormalized=false) |
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float [,] | GetNormalizedData (bool isCropped=true, int xCrop=0, int yCrop=0) |
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Texture2D | GetNormalMap (float intensity) |
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Texture2D | GetTexture () |
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Texture2D | GetTexture (Gradient gradient) |
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static readonly double | South |
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static readonly double | North |
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static readonly double | West |
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static readonly double | East |
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static readonly double | AngleMin |
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static readonly double | AngleMax |
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static readonly double | Left |
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static readonly double | Right |
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static readonly double | Top |
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static readonly double | Bottom |
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virtual bool | Disposing () |
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float | Border [get, set] |
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ModuleBase | Generator [get, set] |
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int | Height [get] |
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bool | IsDisposed [get] |
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float | this[int x, int y, bool isCropped] [get, set] |
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int | Width [get] |
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The documentation for this class was generated from the following file: